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Mod: Arath's Guns
23-01-2023, 06:30 6 707
Weapons / Armor
ModsCraft » Mods » Mod: Arath's Guns

Mod: Arath's Guns

This mod will add assault rifles, machine guns, grenade launchers, pistols, revolvers to your world. Your gameplay will become more interesting because you can arrange large-scale battles with your friends. Now survival will become more interesting because fighting monsters will be much more interesting.

To craft weapons, you will need a weapon table, which is presented in two versions.

Simple weapon table

Weapons table

Improved weapon table

Improved weapon table

Ammunition box

Ammunition box


All recipes will be in the "weapons" tab in the recipe book.

Mod: Arath's Guns

After interacting with the weapon table, the materials for creation will be shown.

Recipe Book with weapons

In order to reload the weapon, you will need to place the clip in your left hand, then hold the squat and interaction button.

Weapons in hand
Automatic charge

Some weapons have a grenade launcher installed, in order to fire a grenade, you need to place it in your left hand, press the squat button and interact.

Weapons with a grenade launcher
Shooting from a weapon Shooting from a weapon
Grenade launcher charge

The Ak-47 and M4A1 can be upgraded with a shotgun as a secondary weapon. To shoot, you need to place the cartridge in your left hand, press the squat button and interact.

Shotgun weapons

Information about weapons

Thompson Submachine Gun:
  • Damage: 10
  • Store capacity: 50
  • Magazine: Thompson Ammunition
  • Rate of Fire: 0.1

Thompson's Golden Automaton:
  • Damage: 22
  • Store capacity: 50
  • Magazine: Ammunition Golden Thompson
  • Rate of Fire: 0.1

9mm Luger Pistol:
  • Damage: 7
  • Store capacity: 8
  • Magazine: Luger Ammunition
  • Rate of Fire: 0.7

Mauser C96:
  • Damage: 7
  • Store capacity: 12
  • Magazine: Mauser C96 Ammunition
  • Rate of Fire: 0.1

Winchester Shotgun:
  • Damage: 24
  • Store capacity: 5
  • Store: Cartridges
  • Rate of Fire: 1.5

Sturmgever 44:
  • Damage: 12
  • Store capacity: 30
  • Magazine: Sturmgever Ammunition
  • Rate of Fire: 0.1

Bazooka:
  • Damage: 8
  • Store capacity: 1
  • Store: Rockets
  • Rate of fire: 1.0

Winchester Shotgun 1887:
  • Damage: 24
  • Store capacity: 5
  • Store: Cartridges
  • Rate of fire: 1.5

Double revolvers:
  • Damage: 13
  • Magazine capacity: 6
  • Magazine: Small Bullet
  • Rate of fire: 0.4

Player with revolvers
Revolvers in hand

Springfield:
  • Damage:28
  • Store capacity: 5
  • Shop: Springfield Ammunition
  • Rate of fire: 1.0

Springfield with a gun:
  • Damage: 30
  • Store capacity: 5
  • Shop: Springfield Ammunition
  • Rate of fire: 1.0
  • Optical sight

Sawn-off shotgun:
  • Damage: 30
  • Magazine capacity: 2
  • Store: Cartridges
  • Rate of fire: 0.4

Double sawn-off:
  • Damage: 30
  • Store capacity: 4
  • Store: Cartridges
  • Rate of fire:0.2

Gun:
  • Damage: 31
  • Store capacity: 1
  • Magazine: Heavy Cartridge
  • Rate of fire: 1.5

M67 Grenade:
  • Explosion power: 4

AA12:
  • Damage:28
  • Store capacity: 20
  • Magazine: AA12 Ammunition
  • Rate of fire:0.12

AK-47:
  • Damage:19
  • Store capacity: 40
  • Magazine: Ak-47 Ammunition
  • Rate of fire:0.1

AK-47 and Shotgun:
  • Damage:19
  • Store capacity: 40
  • Magazine: Ak-47 Ammunition
  • Rate of fire:0.1
  • Equipped with a shotgun

ULTRASOUND:
  • Damage: 6
  • Store capacity: 50
  • Magazine: UZI Ammunition
  • Rate of fire: 0.1

Golden ultrasound:
  • Damage: 12
  • Store capacity: 50
  • Magazine: Ammunition of the golden UZI
  • Rate of fire:0.1

M202:
  • Explosion Power: 8
  • Store capacity: 4
  • Magazine: M202 Ammunition
  • Rate of fire:1.0

Grenade launcher:
  • Explosion power: 3
  • Store capacity: 8
  • Shop: Grenades
  • Rate of fire:1.5

M4A1:
  • Damage:21
  • Store capacity: 30
  • Magazine: M4A1 Ammunition
  • Rate of fire:0.1

M4A1 and Shotgun:
  • Damage:21
  • Store capacity: 30
  • Magazine: M4A1 Ammunition
  • Rate of fire:0.1
  • Equipped with a shotgun

M16:
  • Damage: 14
  • Store capacity: 50
  • Magazine: M16 Ammunition
  • Rate of fire:0.1

M16 and M203:
  • Damage: 14
  • Store capacity: 40
  • Magazine: M16 Ammunition
  • Rate of fire:0.1
  • Equipped with a grenade launcher

SCAR:
  • Damage: 19
  • Store capacity: 60
  • Magazine: SCAR Ammunition
  • Rate of fire:0.1

SCAR and M203:
  • Damage: 19
  • Store capacity: 60
  • Magazine: SCAR Ammunition
  • Rate of fire:0.1
  • Equipped with a grenade launcher

Revolver:
  • Damage: 16
  • Store capacity: 7
  • Magazine: Light Bullets
  • Rate of fire: 0.9

Shotgun Shorty:
  • Damage: 26
  • Store capacity: 5
  • Store: Cartridges
  • Rate of Fire:1.5

Saiga 12:
  • Damage: 28
  • Store capacity: 10
  • Magazine: Saiga Ammunition 12
  • Rate of fire:1.5

Scorpio vz. 61:
  • Damage: 6
  • Store capacity: 20
  • Magazine: Ammunition Scorpion vz. 61
  • Rate of fire: 0.1

Glock 17:
  • Damage: 9
  • Store capacity: 17
  • Magazine: Glock 17 Ammunition
  • Rate of fire: 0.75

Glock 17 with silencer:
  • Damage: 7
  • Store capacity: 17
  • Magazine: Glock 17 Ammunition
  • Rate of fire: 0.75

Double Glock 17:
  • Damage: 9
  • Store capacity: 34
  • Magazine: Glock 17 Ammunition
  • Rate of Fire: 0.325

Player with two glocks
Two glocks in hand

Desert Eagle:
  • Damage: 38
  • Store capacity: 9
  • Magazine: Desert Eagle Ammunition
  • Rate of fire: 1.5

H&K MP5:
  • Damage: 9
  • Store capacity: 38
  • Magazine: H&K MP5 Ammunition
  • Rate of fire: 0.1

Barrett M82A1:
  • Damage: 32
  • Store capacity: 10
  • Magazine: Barret M82A1 Ammunition
  • Rate of fire: 1.0

Barret M82A1s sight:
  • Damage: 32
  • Store capacity: 10
  • Magazine: Barret M82A1 Ammunition
  • Rate of fire: 1.0
  • Optical sight

G3SG1:
  • Damage: 26
  • Store capacity: 30
  • Magazine: G3SG1 Ammunition
  • Rate of fire:0.3

G3SG1 with sight:
  • Damage: 26
  • Store capacity: 30
  • Magazine: G3SG1 Ammunition
  • Rate of Fire: 0.3
  • Optical sight

Railgun:
  • Explosion power: 16 (creates a fire)
  • Store capacity: 1
  • Magazine: Ammunition Railgun
  • Rate of fire: 2.0

Railgun shot

Micro ultrasound:
  • Damage: 6
  • Store capacity: 32
  • Magazine: Ammunition Micro ultrasound
  • Rate of fire: 0.2

Double micro ultrasound:
  • Damage: 6
  • Store capacity: 64
  • Magazine: Ammunition Micro ultrasound
  • Rate of fire: 0.1

PCM:
  • Damage: 19
  • Store capacity: 100
  • Magazine: PCM Ammunition
  • Rate of fire: 0.1

M60:
  • Damage:21
  • Store capacity: 200
  • Magazine: M60 Ammunition
  • Rate of Fire: 0.1

SPAS:
  • Damage: 28
  • Store capacity: 8
  • Store: Cartridge
  • Rate of fire: 0.4

RPG:
  • Explosive power: 8
  • Store capacity: 1
  • Store: Rocket

Minigun:
  • Damage: 28
  • Store capacity: 300
  • Magazine: Minigun Ammunition
  • Rate of fire: 0.0

Player with a minigun in his hands

Sniper rifles

The Springfield and Barrett M82A1 can be equipped with a sniper scope, which will help you hit the target from a distance

Optical sight
models of sniper rifles
Rifle model with and without sight
Sniper rifle in hand

Signal rocket

The signal rocket serves not only as a weapon. It can be used to get a box of supplies by shooting into the sky. The voice of a villager will give you the answer YES or NO.

Signal rocket
A box with supplies is flying
Landing of a supply crate

Boxes
  • Blue: weapons with ammunition
  • Orange: armor, adrenaline, cake, gold, iron and copper ore
  • Black: all ammunition except rocket launchers

All crates of supplies

Armor Recipe

Crafting recipe
Helmet Crafting
Crafting a bib
Crafting shoes
Supported versions
1.19.50
1.19.40
1.19.30
1.19.20
1.19.10
1.18.30
1.17.30
reload, if the code cannot be seen
  1. Аватарка гостя
    Стас
    Миниган, блин, совсем не мини
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