Mod: Arath's Guns
This mod will add assault rifles, machine guns, grenade launchers, pistols, revolvers to your world. Your gameplay will become more interesting because you can arrange large-scale battles with your friends. Now survival will become more interesting because fighting monsters will be much more interesting.
To craft weapons, you will need a weapon table, which is presented in two versions.
Simple weapon table
Improved weapon table
Ammunition box
All recipes will be in the "weapons" tab in the recipe book.
After interacting with the weapon table, the materials for creation will be shown.
In order to reload the weapon, you will need to place the clip in your left hand, then hold the squat and interaction button.
Some weapons have a grenade launcher installed, in order to fire a grenade, you need to place it in your left hand, press the squat button and interact.
The Ak-47 and M4A1 can be upgraded with a shotgun as a secondary weapon. To shoot, you need to place the cartridge in your left hand, press the squat button and interact.
Information about weapons
Thompson Submachine Gun:
- Damage: 10
- Store capacity: 50
- Magazine: Thompson Ammunition
- Rate of Fire: 0.1
Thompson's Golden Automaton:
- Damage: 22
- Store capacity: 50
- Magazine: Ammunition Golden Thompson
- Rate of Fire: 0.1
9mm Luger Pistol:
- Damage: 7
- Store capacity: 8
- Magazine: Luger Ammunition
- Rate of Fire: 0.7
Mauser C96:
- Damage: 7
- Store capacity: 12
- Magazine: Mauser C96 Ammunition
- Rate of Fire: 0.1
Winchester Shotgun:
- Damage: 24
- Store capacity: 5
- Store: Cartridges
- Rate of Fire: 1.5
Sturmgever 44:
- Damage: 12
- Store capacity: 30
- Magazine: Sturmgever Ammunition
- Rate of Fire: 0.1
Bazooka:
- Damage: 8
- Store capacity: 1
- Store: Rockets
- Rate of fire: 1.0
Winchester Shotgun 1887:
- Damage: 24
- Store capacity: 5
- Store: Cartridges
- Rate of fire: 1.5
Double revolvers:
- Damage: 13
- Magazine capacity: 6
- Magazine: Small Bullet
- Rate of fire: 0.4
Springfield:
- Damage:28
- Store capacity: 5
- Shop: Springfield Ammunition
- Rate of fire: 1.0
Springfield with a gun:
- Damage: 30
- Store capacity: 5
- Shop: Springfield Ammunition
- Rate of fire: 1.0
- Optical sight
Sawn-off shotgun:
- Damage: 30
- Magazine capacity: 2
- Store: Cartridges
- Rate of fire: 0.4
Double sawn-off:
- Damage: 30
- Store capacity: 4
- Store: Cartridges
- Rate of fire:0.2
Gun:
- Damage: 31
- Store capacity: 1
- Magazine: Heavy Cartridge
- Rate of fire: 1.5
M67 Grenade:
- Explosion power: 4
AA12:
- Damage:28
- Store capacity: 20
- Magazine: AA12 Ammunition
- Rate of fire:0.12
AK-47:
- Damage:19
- Store capacity: 40
- Magazine: Ak-47 Ammunition
- Rate of fire:0.1
AK-47 and Shotgun:
- Damage:19
- Store capacity: 40
- Magazine: Ak-47 Ammunition
- Rate of fire:0.1
- Equipped with a shotgun
ULTRASOUND:
- Damage: 6
- Store capacity: 50
- Magazine: UZI Ammunition
- Rate of fire: 0.1
Golden ultrasound:
- Damage: 12
- Store capacity: 50
- Magazine: Ammunition of the golden UZI
- Rate of fire:0.1
M202:
- Explosion Power: 8
- Store capacity: 4
- Magazine: M202 Ammunition
- Rate of fire:1.0
Grenade launcher:
- Explosion power: 3
- Store capacity: 8
- Shop: Grenades
- Rate of fire:1.5
M4A1:
- Damage:21
- Store capacity: 30
- Magazine: M4A1 Ammunition
- Rate of fire:0.1
M4A1 and Shotgun:
- Damage:21
- Store capacity: 30
- Magazine: M4A1 Ammunition
- Rate of fire:0.1
- Equipped with a shotgun
M16:
- Damage: 14
- Store capacity: 50
- Magazine: M16 Ammunition
- Rate of fire:0.1
M16 and M203:
- Damage: 14
- Store capacity: 40
- Magazine: M16 Ammunition
- Rate of fire:0.1
- Equipped with a grenade launcher
SCAR:
- Damage: 19
- Store capacity: 60
- Magazine: SCAR Ammunition
- Rate of fire:0.1
SCAR and M203:
- Damage: 19
- Store capacity: 60
- Magazine: SCAR Ammunition
- Rate of fire:0.1
- Equipped with a grenade launcher
Revolver:
- Damage: 16
- Store capacity: 7
- Magazine: Light Bullets
- Rate of fire: 0.9
Shotgun Shorty:
- Damage: 26
- Store capacity: 5
- Store: Cartridges
- Rate of Fire:1.5
Saiga 12:
- Damage: 28
- Store capacity: 10
- Magazine: Saiga Ammunition 12
- Rate of fire:1.5
Scorpio vz. 61:
- Damage: 6
- Store capacity: 20
- Magazine: Ammunition Scorpion vz. 61
- Rate of fire: 0.1
Glock 17:
- Damage: 9
- Store capacity: 17
- Magazine: Glock 17 Ammunition
- Rate of fire: 0.75
Glock 17 with silencer:
- Damage: 7
- Store capacity: 17
- Magazine: Glock 17 Ammunition
- Rate of fire: 0.75
Double Glock 17:
- Damage: 9
- Store capacity: 34
- Magazine: Glock 17 Ammunition
- Rate of Fire: 0.325
Desert Eagle:
- Damage: 38
- Store capacity: 9
- Magazine: Desert Eagle Ammunition
- Rate of fire: 1.5
H&K MP5:
- Damage: 9
- Store capacity: 38
- Magazine: H&K MP5 Ammunition
- Rate of fire: 0.1
Barrett M82A1:
- Damage: 32
- Store capacity: 10
- Magazine: Barret M82A1 Ammunition
- Rate of fire: 1.0
Barret M82A1s sight:
- Damage: 32
- Store capacity: 10
- Magazine: Barret M82A1 Ammunition
- Rate of fire: 1.0
- Optical sight
G3SG1:
- Damage: 26
- Store capacity: 30
- Magazine: G3SG1 Ammunition
- Rate of fire:0.3
G3SG1 with sight:
- Damage: 26
- Store capacity: 30
- Magazine: G3SG1 Ammunition
- Rate of Fire: 0.3
- Optical sight
Railgun:
- Explosion power: 16 (creates a fire)
- Store capacity: 1
- Magazine: Ammunition Railgun
- Rate of fire: 2.0
Micro ultrasound:
- Damage: 6
- Store capacity: 32
- Magazine: Ammunition Micro ultrasound
- Rate of fire: 0.2
Double micro ultrasound:
- Damage: 6
- Store capacity: 64
- Magazine: Ammunition Micro ultrasound
- Rate of fire: 0.1
PCM:
- Damage: 19
- Store capacity: 100
- Magazine: PCM Ammunition
- Rate of fire: 0.1
M60:
- Damage:21
- Store capacity: 200
- Magazine: M60 Ammunition
- Rate of Fire: 0.1
SPAS:
- Damage: 28
- Store capacity: 8
- Store: Cartridge
- Rate of fire: 0.4
RPG:
- Explosive power: 8
- Store capacity: 1
- Store: Rocket
Minigun:
- Damage: 28
- Store capacity: 300
- Magazine: Minigun Ammunition
- Rate of fire: 0.0
Sniper rifles
The Springfield and Barrett M82A1 can be equipped with a sniper scope, which will help you hit the target from a distance
Signal rocket
The signal rocket serves not only as a weapon. It can be used to get a box of supplies by shooting into the sky. The voice of a villager will give you the answer YES or NO.
Boxes
- Blue: weapons with ammunition
- Orange: armor, adrenaline, cake, gold, iron and copper ore
- Black: all ammunition except rocket launchers
Armor Recipe