Mod: Arath's Guns
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This mod will add assault rifles, machine guns, grenade launchers, pistols, revolvers to your world. Your gameplay will become more interesting because you can arrange large-scale battles with your friends. Now survival will become more interesting because fighting monsters will be much more interesting.
To craft weapons, you will need a weapon table, which is presented in two versions.
Simple weapon table
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Improved weapon table
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Ammunition box
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All recipes will be in the "weapons" tab in the recipe book.
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After interacting with the weapon table, the materials for creation will be shown.
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In order to reload the weapon, you will need to place the clip in your left hand, then hold the squat and interaction button.
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Some weapons have a grenade launcher installed, in order to fire a grenade, you need to place it in your left hand, press the squat button and interact.
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The Ak-47 and M4A1 can be upgraded with a shotgun as a secondary weapon. To shoot, you need to place the cartridge in your left hand, press the squat button and interact.
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Information about weapons
Thompson Submachine Gun:
- Damage: 10
- Store capacity: 50
- Magazine: Thompson Ammunition
- Rate of Fire: 0.1
Thompson's Golden Automaton:
- Damage: 22
- Store capacity: 50
- Magazine: Ammunition Golden Thompson
- Rate of Fire: 0.1
9mm Luger Pistol:
- Damage: 7
- Store capacity: 8
- Magazine: Luger Ammunition
- Rate of Fire: 0.7
Mauser C96:
- Damage: 7
- Store capacity: 12
- Magazine: Mauser C96 Ammunition
- Rate of Fire: 0.1
Winchester Shotgun:
- Damage: 24
- Store capacity: 5
- Store: Cartridges
- Rate of Fire: 1.5
Sturmgever 44:
- Damage: 12
- Store capacity: 30
- Magazine: Sturmgever Ammunition
- Rate of Fire: 0.1
Bazooka:
- Damage: 8
- Store capacity: 1
- Store: Rockets
- Rate of fire: 1.0
Winchester Shotgun 1887:
- Damage: 24
- Store capacity: 5
- Store: Cartridges
- Rate of fire: 1.5
Double revolvers:
- Damage: 13
- Magazine capacity: 6
- Magazine: Small Bullet
- Rate of fire: 0.4
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Springfield:
- Damage:28
- Store capacity: 5
- Shop: Springfield Ammunition
- Rate of fire: 1.0
Springfield with a gun:
- Damage: 30
- Store capacity: 5
- Shop: Springfield Ammunition
- Rate of fire: 1.0
- Optical sight
Sawn-off shotgun:
- Damage: 30
- Magazine capacity: 2
- Store: Cartridges
- Rate of fire: 0.4
Double sawn-off:
- Damage: 30
- Store capacity: 4
- Store: Cartridges
- Rate of fire:0.2
Gun:
- Damage: 31
- Store capacity: 1
- Magazine: Heavy Cartridge
- Rate of fire: 1.5
M67 Grenade:
- Explosion power: 4
AA12:
- Damage:28
- Store capacity: 20
- Magazine: AA12 Ammunition
- Rate of fire:0.12
AK-47:
- Damage:19
- Store capacity: 40
- Magazine: Ak-47 Ammunition
- Rate of fire:0.1
AK-47 and Shotgun:
- Damage:19
- Store capacity: 40
- Magazine: Ak-47 Ammunition
- Rate of fire:0.1
- Equipped with a shotgun
ULTRASOUND:
- Damage: 6
- Store capacity: 50
- Magazine: UZI Ammunition
- Rate of fire: 0.1
Golden ultrasound:
- Damage: 12
- Store capacity: 50
- Magazine: Ammunition of the golden UZI
- Rate of fire:0.1
M202:
- Explosion Power: 8
- Store capacity: 4
- Magazine: M202 Ammunition
- Rate of fire:1.0
Grenade launcher:
- Explosion power: 3
- Store capacity: 8
- Shop: Grenades
- Rate of fire:1.5
M4A1:
- Damage:21
- Store capacity: 30
- Magazine: M4A1 Ammunition
- Rate of fire:0.1
M4A1 and Shotgun:
- Damage:21
- Store capacity: 30
- Magazine: M4A1 Ammunition
- Rate of fire:0.1
- Equipped with a shotgun
M16:
- Damage: 14
- Store capacity: 50
- Magazine: M16 Ammunition
- Rate of fire:0.1
M16 and M203:
- Damage: 14
- Store capacity: 40
- Magazine: M16 Ammunition
- Rate of fire:0.1
- Equipped with a grenade launcher
SCAR:
- Damage: 19
- Store capacity: 60
- Magazine: SCAR Ammunition
- Rate of fire:0.1
SCAR and M203:
- Damage: 19
- Store capacity: 60
- Magazine: SCAR Ammunition
- Rate of fire:0.1
- Equipped with a grenade launcher
Revolver:
- Damage: 16
- Store capacity: 7
- Magazine: Light Bullets
- Rate of fire: 0.9
Shotgun Shorty:
- Damage: 26
- Store capacity: 5
- Store: Cartridges
- Rate of Fire:1.5
Saiga 12:
- Damage: 28
- Store capacity: 10
- Magazine: Saiga Ammunition 12
- Rate of fire:1.5
Scorpio vz. 61:
- Damage: 6
- Store capacity: 20
- Magazine: Ammunition Scorpion vz. 61
- Rate of fire: 0.1
Glock 17:
- Damage: 9
- Store capacity: 17
- Magazine: Glock 17 Ammunition
- Rate of fire: 0.75
Glock 17 with silencer:
- Damage: 7
- Store capacity: 17
- Magazine: Glock 17 Ammunition
- Rate of fire: 0.75
Double Glock 17:
- Damage: 9
- Store capacity: 34
- Magazine: Glock 17 Ammunition
- Rate of Fire: 0.325
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Desert Eagle:
- Damage: 38
- Store capacity: 9
- Magazine: Desert Eagle Ammunition
- Rate of fire: 1.5
H&K MP5:
- Damage: 9
- Store capacity: 38
- Magazine: H&K MP5 Ammunition
- Rate of fire: 0.1
Barrett M82A1:
- Damage: 32
- Store capacity: 10
- Magazine: Barret M82A1 Ammunition
- Rate of fire: 1.0
Barret M82A1s sight:
- Damage: 32
- Store capacity: 10
- Magazine: Barret M82A1 Ammunition
- Rate of fire: 1.0
- Optical sight
G3SG1:
- Damage: 26
- Store capacity: 30
- Magazine: G3SG1 Ammunition
- Rate of fire:0.3
G3SG1 with sight:
- Damage: 26
- Store capacity: 30
- Magazine: G3SG1 Ammunition
- Rate of Fire: 0.3
- Optical sight
Railgun:
- Explosion power: 16 (creates a fire)
- Store capacity: 1
- Magazine: Ammunition Railgun
- Rate of fire: 2.0
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Micro ultrasound:
- Damage: 6
- Store capacity: 32
- Magazine: Ammunition Micro ultrasound
- Rate of fire: 0.2
Double micro ultrasound:
- Damage: 6
- Store capacity: 64
- Magazine: Ammunition Micro ultrasound
- Rate of fire: 0.1
PCM:
- Damage: 19
- Store capacity: 100
- Magazine: PCM Ammunition
- Rate of fire: 0.1
M60:
- Damage:21
- Store capacity: 200
- Magazine: M60 Ammunition
- Rate of Fire: 0.1
SPAS:
- Damage: 28
- Store capacity: 8
- Store: Cartridge
- Rate of fire: 0.4
RPG:
- Explosive power: 8
- Store capacity: 1
- Store: Rocket
Minigun:
- Damage: 28
- Store capacity: 300
- Magazine: Minigun Ammunition
- Rate of fire: 0.0
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Sniper rifles
The Springfield and Barrett M82A1 can be equipped with a sniper scope, which will help you hit the target from a distance
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Signal rocket
The signal rocket serves not only as a weapon. It can be used to get a box of supplies by shooting into the sky. The voice of a villager will give you the answer YES or NO.
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Boxes
- Blue: weapons with ammunition
- Orange: armor, adrenaline, cake, gold, iron and copper ore
- Black: all ammunition except rocket launchers
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Armor Recipe
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