Minecraft 1.21
Mojang has announced Minecraft 1.21 at Minecraft Live 2023. This is a major new update that adds challenges, 2 new mobs, new melee weapons and more to the game. Bedrock is finally getting a hardcore mode, which could be an interesting new challenge for players.
Navigation
The long-awaited mode in which the player has only one life without the right to revive!
- Turns on when creating a world in the General tab.
- In case of death, the player will only be able to revive in Spectator mode.
- Hardcore mode cannot be enabled or disabled after world creation.
Trial Chambers
The developers wanted to add more adventure for those who love battles. A unique structure has been added to the game especially for this purpose!
- They come in different sizes and consist of Copper and Tuff blocks.
- At the level of the Deepslate, they occur more frequently.
- Each structure is randomly generated and includes:
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Traps, Chests, and Battle Zones
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- Each structure has a Trial Spouter with 3 categories of mobs:
- Near: Zombie, Husk and Slime.
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Small: Spider, Cave Spider, Baby Zombie, Silverfish.
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Long-rage: Skeleton, Stray.
Breeze
A new and unique mob created especially for fans of combat. In the Trial Chamber, the player and his friends will be able to test their skills.
- Spawns via the Trial Spawner in some rooms of the Trial Chambers.
- Moves by jumping, able to use long jumps.
- Uses wind projectiles.
- The projectile creates a small explosion, throwing everyone in the vicinity away.
- Exploding projectile interacts with certain blocks:
- Opens non-iron doors and trapdoors.
- Opens Fence Gates.
- Trigger Buttons.
- Trigger Levers.
- Interacts with the Bell.
- Extinguishes candles.
A skeleton variant covered in mushrooms and moss.
- Health: 16.
- Attack interval of 3.5 seconds.
- These mossy and mushroom covered Skeletons spawn naturally in Swamps and Mangrove Swamps.
- Can also be found spawning from Trial Spawners in some Trial Chambers.
- Drops 2 mushrooms when sheared (either both red, both brown, or one of each).
- Has a chance to drop Arrows of Poison when killed by players.
Trial Key
- An item that can only be obtained from Trial Spawners.
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Can be used to unlock Vaults.
- A variant of the Trial Key which has a 30% chance to eject when defeating an Ominous Trial Spawner.
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Can be used to unlock Ominous Vaults.
A new potion with the following features:
- An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes.
- Comes in 5 variations, one for each Bad Omen level.
- The bottle breaks when consumed.
- Can be stacked to 64.
- Ominous Bottles can be found uncommonly in any Vaults, and are dropped by Raid Captains which are defeated outside a Raid.
- An item dropped by a Breeze.
- Can be crafted into 4 Wind Charges.
- Can be used with the Heavy Core to craft a Mace.
Wind Charge
- Become the Breeze! Using this item will fire off a Wind Charge projectile similar to the Breeze's.
- Can be used to launch entities away from the impact of the Wind Burst.
- Grants 10% more knockback than a Breeze's, but has a much smaller area of impact.
- Deals damage if it hits an entity directly.
- Has a half-second cooldown after each use.
- Can be fired from a Dispenser.
- Players can use Wind Charges to propel themselves high into the air.
- Players that launch themselves with a Wind Charge only accumulate fall damage below the height of where they collided with the Wind Burst.
- As an example, if a player uses a Wind Charge to launch themselves 9 blocks into the air, and they do not land lower than where they initially launched, they will take 0 damage.
A brand new melee weapon with unique abilities.
- A new heavy weapon to smash your enemies!
- Has a base damage of 5.
- Can be crafted with a Breeze Rod and a Heavy Core.
- Using it will decrease its durability like any other weapon; can be repaired with Breeze Rods at an Anvil.
- Has a unique attack called the smash attack. When the player falls more than 1.5 blocks before hitting, a smash attack is triggered which has multiple effects:
- Safe Fall: Resets all vertical momentum and negates any fall-damage accumulated from the fall.
- Extra Damage: Does more damage the further the player fell before hitting the target with it:
- For the first 3 blocks fallen: Add 4 damage per block.
- For the next 5 blocks fallen: Add 2 damage per block.
- For any blocks fallen after: Add 1 damage per block.
- Great Knockback: Other entities near the struck enemy will be knocked back by the immense force of the Mace.
- Can be used in combination with Wind Charges to launch up and deliver devastating smash attacks to enemies.
- These existing enchantments can be applied to the Mace:
- Mending.
- Unbreaking.
- Smite.
- Bane of Arthropods.
- Fire Aspect.
- Curse of Vanishing.
- The Mace also has 3 exclusive enchantments: Density, Breach and Wind Burst.
Added 3 new shards to create decorated pots:
- Flow
- Guster
- Scrape
- Added Bolt Armor Trim and Smithing Template, found in Vaults.
- Can be duplicated using a Copper Block or Waxed Copper.
- Added Flow Armor Trim and Smithing Template, found in Ominous Vaults.
- Can be duplicated using a Breeze Rod.
Trial Spawner
- A new variant of Monster Spawners that ejects rewards upon defeat.
- Cannot be crafted nor obtained by players in Survival - instead, they can be found naturally throughout Trial Chambers.
- Very slow to mine and resistant to explosions, and will not drop even with Silk Touch.
- Cannot be moved by Pistons.
- The challenge level will increase for each new player a Trial Spawner notices nearby.
- The challenge level will not decrease until it is reset during a Trial Spawner's cooldown.
- Trial Spawners can only notice players which are in line of sight, and will ignore Creative and Spectator players.
- Unlike normal Spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level.
- It can only spawn a mob at positions that are within line of sight.
- It can spawn a mob regardless of any light level requirement the mob has.
- Spawned mobs are persistent.
- Once all mobs are defeated, the Trial Spawner will eject a number of rewards which is proportional to the current challenge level.
- After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes, during which it will no longer spawn mobs.
- When placed in Creative, Trial Spawners have no mob type set by default.
- The mob type can be set by interacting with it while holding a Spawn Egg.
- Has an Ominous Trial Spawner variant, accessible through an Ominous Trial.
- A more powerful active phase of the Trial Spawner with unique challenges and rewards.
- Provides a more challenging experience that combat-loving players can opt into for better rewards.
- If a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if:
- It is not in cooldown.
- Or, it is in cooldown but was not Ominous during its last activation.
- Making it Ominous this way will bypass the cooldown.
- While active, it will:
- Glow blue instead of orange.
- Emit soul flames instead of normal flames.
- Periodically spawn potions and projectiles on top of unsuspecting players and mobs.
- Based on their location, spawners in an area will select a random set of projectiles to spawn.
- These projectiles will always include a single type of Lingering Potion from a set of possible effects.
- The mobs it spawns are more powerful than usual:
- Mobs that can wear equipment will often spawn with enchanted weapons and armor.
- The armor these mobs wear have Armor Trims applied from the Trial Chambers.
- All 3 of the following armor enchantments are applied to each piece:
- Protection IV
- Projectile Protection IV
- Fire Protection IV
- Sword enchantments can be either of the two:
- Sharpness I
- Knockback I
- Bow enchantments can be either of the two:
- Power I
- Punch I
- Mobs that cannot wear equipment will instead be spawned at double the total mob count over the course of the challenge.
- The spawners for these mobs will also have an additional mob out at once during its challenge.
- Mobs that can wear equipment will often spawn with enchanted weapons and armor.
- Becoming Ominous will despawn any existing mobs it spawned and reset its challenge.
- If those mobs picked up or equipped any items on the floor, those items will be dropped when they despawn.
- It will stay Ominous until it has been defeated and its cooldown has finished.
- When defeated, it will eject a different set of loot to normal Trial Spawners.
Vault
- A block that holds locked treasure and loot - players must find the right key to eject its rewards.
- Can be found throughout Trial Chambers, containing the structures' most valuable loot.
- Vaults in Trial Chambers require a Trial Key to be unlocked.
- Cannot be crafted nor obtained in Survival, and does not drop anything when mined.
- Explosion resistant and cannot be moved by Pistons.
- Can be unlocked by an unlimited number of players.
- After a player has unlocked a Vault, they cannot personally unlock that Vault again.
- If a player has not unlocked a particular Vault before, this can be seen by an orange stream of particles that flow from the player to that Vault when nearby.
- Has a keyhole that will be open or closed depending on the players nearby.
- If any nearby player has not unlocked that Vault, the keyhole will be open.
- If all nearby players have unlocked that Vault, the keyhole will be closed.
- Within its cage, it will cycle through and display items which are possible to eject from its loot table.
- Players cannot time their unlocks to eject the item that is currently displayed in the cage.
- The loot it ejects is randomized each time it is unlocked.
- Has an Ominous Vault variant, unlockable through an Ominous Trial.
Crafter
- A new block that enables the crafting of items and blocks via Redstone.
- Can be crafted with 5 Iron Ingots, 2 Redstone Dust, 1 Crafting Table and 1 Dropper.
- Will eject one crafting result at a time when powered by a Redstone pulse.
- Its current powered state is indicated by Redstone crystals on its back face, which will light up.
- The crafting grid on its top face will light up red when it successfully crafts a recipe.
- Upon receiving a signal, it will eject the recipe result from the front face.
- If the recipe output has any remainder items (such as a Bucket), the result and remainder items will be ejected together.
- When placed, the front face of the Crafter will face towards the player.
Copper Bulb
- A light-emitting block that can toggle its light emission through Redstone pulses.
- Oxidizes like other Copper blocks, and emits light based on oxidation level.
- Copper Bulb: Light level 15.
- Exposed Copper Bulb: Light level 12.
- Weathered Copper Bulb: Light level 8.
- Oxidized Copper Bulb: Light level 4.
- When placed, its light is off by default.
- While it is unpowered, it will toggle its light on or off when it receives a Redstone pulse.
- Its light will stay on even when the Redstone source is removed, and will only toggle off when it receives another Redstone pulse.
- A Redstone crystal can be seen in its center while it is powered by a Redstone signal.
- Similar to Glass Blocks, it does not conduct Redstone power.
- Comparators reading a Copper Bulb will output a signal strength of 15 if the Copper Bulb's light is on.
- The crafting recipe for 4 Copper Bulbs is:
- 3 Copper Blocks of a shared oxidation level.
- 1 Blaze Rod.
- 1 Redstone Dust.
Copper Grate
- A new type of decorative block unique to the Copper family.
- Crafted with 4 Copper Blocks of a shared oxidation level.
- Stonecutting a Copper Block into Copper Grates outputs 4 Copper Grates.
- Properties:
- Transparent and allows light to pass through.
- Mobs cannot suffocate inside them.
- Cannot conduct Redstone.
- Hostile mobs cannot naturally spawn on them.
- Can hold water.
Copper Blocks
- Meet in the Trial Chambers.
- Can be crafted.
- They have several stages of oxidation.
- Blocks:
- Chiseled Copper.
- Copper Grate.
- Copper Bulb.
- Copper Door.
- Copper Trapdoor.
- Oxidized and waxed variants of all of the above.
Tuff Blocks
A set of new blocks for building and decorating with tuff! The following variants of tuff blocks have appeared:
- Stair, Slab, Wall, and Chiseled variants.
- Tuff Bricks with Stair, Slab, Wall, and Chiseled variants.
- Polished Tuff with Stair, Slab, and Wall variants.
- A mysterious, dense block which can be combined with a Breeze Rod to craft the Mace.
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Can only be obtained from Ominous Vaults.
- Trial Omen
- A variation on what a Bad Omen can be transformed into.
- This occurs when the player is within detection range of a Trial Spawner that is not Ominous.
- The Trial Omen will have a duration of 15 minutes multiplied by the transformed Bad Omen's level.
- Players that have Trial Omen are surrounded by ominous particles.
- Wind Charged
- Affected entities will emit a wind burst upon death.
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Can be brewed as a Potion with an Awkward Potion and a Breeze Rod.
- Weaving
- Affected entities will spread Cobweb blocks upon death.
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Affected entities can move through Cobweb with 50% of their normal speed instead of 25%.
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Can be brewed as a Potion with an Awkward Potion and a Cobweb block.
- Oozing
- Affected entities will spawn two Slimes upon death.
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Can be brewed as a Potion with an Awkward Potion and a Slime Block.
- Infested
- Affected entities have a 10% chance to spawn 1-2 Silverfish when hurt.
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Can be brewed as a Potion with an Awkward Potion and a Stone block.
- The effects are imposed while completing the Ominous Trial Spawner.
- Spawners choose a random unique effect, throwing Lingering Potion at mobs and players.
- Slimes are immune to the Oozing effect
- Silverfish are immune to the Infested effect.