
Wild Update Features
- Wild Update features no longer require the experimental toggle to be enabled
- Added new Wild Update splash screen texts
- Added new Wild Update loading screen tips

Mangrove Swamp Biome
- Added Mangrove Swamp biome
- Added Mangrove Tree feature
- Added Mangrove Propagule base functionality
- Added Mangrove Roots and Muddy Mangrove Roots
- Added all the new Mangrove Wood Types
Mud
- Added Mud related block recipes
- Implemented Mud walking/sinking
Mud Block
- Added base Mud block functionality
- Added Mud block sounds
- Added Mud block renewability
Mud Brick Blocks
- Added Mud Brick block
- Added Mud Brick sounds
- Added Mud Brick Slab/Stair/Wall blocks
Packed Mud
- Added Packed Mud block
Allay
- Allay can now be leashed if it is already holding an item
- Allay can now be named by a Name Tag if it is already holding an item
- Allays now have initial sounds
- Allay now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before

Frog
- Frogs no longer croak while they are eating mobs
Gameplay
- Fixed a bug where Wardens temporarily could miss noticing vibrations, and Allays could miss noticing that Note Blocks were being played
- Stop Warden from getting angry at itself and inanimate mobs
- The Darkness effect now has a black distance fog, similar to how the Blindness effect works
- Parrots now imitate the Warden
- The Warden has a new angry listening sound
- The Warden now has updated sounds and custom death and hurt sounds
- Allow Warden to preserve anger level towards despawned entities
- Fixed eroded Badlands biome placement error that caused it to fragment

Sculk Sensor
- Sculk Sensors can now detect a wider range of vibrations
- Sculk Sensors can now detect players sneaking on top of them
- Sculk Sensors cannot detect players shooting an arrow while sneaking anymore
- Sculk Sensors can now detect players falling in Lava
- Sculk Sensors can now detect players sneaking in Water
- Sculk Sensors can now detect landing projectiles
- Sculk Sensors can now detect containers being opened or closed
- Sculk Sensors can now detect Candles being placed, lit, or unlit
- Sculk Sensors can now detect players eating food or drinking potions
- Sculk Sensors can now detect Goat Horns being played
- Sculk Sensors can now detect Big Dripleaves changing their state

Accessibility Features
- There is now a Darkness effect strength slider in Settings that adjusts how dark the screen can get during the effect
Graphical
- Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors
- Updated fog JSON schema to allow distance fog settings to use negative value as 'fog_start'. Allowing nearby blocks to also be tinted with fog color
- Added adjustable fog effect that can expand or shrink over time. Users will get the sense of eyes adjusting when going into water
Mobile Touch Controls
- Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
- Fixed issue where Boats were not controllable with new touch controls
- Fixed issue where players were not able to descend while on top of Scaffolding
- Removed inversion of movement when in front facing third-person camera
General
- Fixed a bug causing the Parrot's head to always face the player while riding the player
- Fixed bug causing player to take fall damage after getting into a Bed while falling
- Fixed bug causing baby Llamas to fire llama spit from above their head
- Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events
- Fences and Walls no longer connect to Bells
Vanilla Parity
- Villagers will no longer begin sleeping while riding something near a Bed
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