It seems that the new release version
Minecraft PE (Bedrock) 1.16.101 will be the biggest technical update in the history of the game, because the developers have fixed a huge number of bugs in it, added even more parity with the Java Edition, added managed blocks and their models, and also made a huge number of changes for map creators and Add-ons!
New features:- Completely updated achievement screen and updated achievement pictures.
- Over a dozen new Character Editor items have been added to the game and can be unlocked with achievements.
Version equality and bug fixes:- Sea turtles now play a sound when they lay eggs.
- Dolphins now dry out at the same rate as in the Java Edition — 120 seconds.
- Undamaged items will no longer prevent damaged items from being repaired.
- Basalt can no longer be destroyed by Ghast fireballs.
- Now it takes a little more time to destroy basalt blocks.
- Dynamite is no longer activated when a red torch is placed directly on it.
- Experience balls are now floating in the water.
- The movement of the Netherite in the lava has been corrected.
- Netherite armor no longer loses strength when standing on magma blocks.
- Trading discounts from the "Hero of the Village" effect and the healing of zombie inhabitants now correspond to the Java Edition.
- The wings of the Phantoms now make sounds.
- Pistons can no longer be pushed above the building height limit or into the void.
- Blackstone can now be used to create cooking racks.
- Players can now create farmlands using the '/give' command and select them using the 'Block Selection' (middle mouse button).
- Cod and salmon killed by fire are now dropped as cooked food.
- Now the chains can be placed horizontally.
- Generation of floor and ceiling surfaces now corresponds to Java Edition.
- Sand shower valleys now have ceilings covered with soil shower and sand shower.
- Basalt deltas now have basalt ceilings.
- Striders with passengers can now be tamed.
- Piglins now drop their inventory when they are zombified.
- Piglins and Piglins-beasts now retain their equipment when zombifying.
- Hoglins now give not 10 XP, but 20 XP when they die from the player.
- Lanterns can now be placed underwater, and they will not collapse.
- Piglins now offer the same items in exchange as in the Java Edition.
- The fire of souls no longer melts snow and blocks of ice.
- Zombie Piglins no longer hang over Striders while riding them.
- Distorted fungi can now grow in crimson forests.
- Now the Piglins are offering Nether bricks in exchange, not blocks of Nether bricks.
- Hoglin Cubs and Zoglin Cubs now have a drop from the player's death.
- Baby Zoglins now have big heads.
- Wither Skeletons now automatically attack Piglins and Hoglins.
- Hoglins are now running away from Rebirth Anchors.
- Iron golems are now attacking Hoglins.
- Zoglins now take damage from the healing effect and are healed by harmful effects.
- If the chests of the destroyed portals contain a Sparkling Watermelon, then they no longer contain only one slice of watermelon.
- Zombie Piglins sitting on Striders now hold a Distorted fungus on a stick in their hand.
Changes:- Added several new Experimental Gameplay switches to access some of the things being tested and content from the store.
- Added a new screensaver with the Mojang Studios logo on Android devices.
Known bugs:- Xbox One controllers don't work properly with Oculus Rift.
Bug fixes- Fixed a crash that could occur when a player opened the Schalker box on which he was standing after reconnecting to a multiplayer session.
- Fixed a crash that could occur if a player joined the game while sleeping.
- Improved reliability of connection of Nintendo Switch players.
- Adding tags to the End Dragon no longer causes the game to crash when the world is rebooted.
- Fixed a crash that could occur when a stunned entity was loaded into the world.
- Fixed a crash that could occur when Player 1 in a split-screen session turned off his controller.
- Improved chunk loading performance.
- Various bandwidth optimizations.
- Fixed the disappearance of worlds from the list during departure when launching the map on Xbox One.
- The Lighthouse achievement can now be unlocked.
- The Archer achievement can now be unlocked.
- Fixed the achievement "Super Fuel", which was not issued when using a bucket of lava in the furnace.
- 24-bit pngs without an alpha channel can no longer be used as skins.
- The fishing rod is now correctly cast next to the mob.
- Custom boat and trolley names will now retain their names after placement and destruction.
- Fixed creation of empty worlds on PS4 after closing import in the middle of the process.
- Loot in the chests of the End cities is generated correctly again.
- Fixed a bug that caused players to not take damage from berry bushes.
- Killing mobs with armor-equipped projectiles now causes their armor to drop.
- Fixed a bug that seed to a change in the profession of a villager.
- Bees now leave their hive/nest after the allotted time in the End and Nether.
- Hostile mobs can now appear during thunderstorms during the day.
- Foxes no longer take damage when falling on berry bushes.
- Fixed the movement of the Intruder in the X and Z directions.
- The Blaze now switches between melee attack and ranged attack depending on the distance to the player.
- The inactivity timer of the mob is now reset when it is closer than 32 blocks from the nearest player.
- If you cut a pumpkin from a Snow golem, now a pumpkin will fall from it.
- Turtles and dolphins on land will now move correctly to the water.
- Ghast reappear at all lighting levels.
- Mobs in the lava could not find a way out. This fix allows them to enter the lava block if they are already in the lava
- Mobs can no longer move the trolleys they are sitting in.
- The range of mobs' appearance is now scaled with the simulation distance.
- Villagers from older versions now raise the level correctly when trading.
- Improved productivity of rural farmers when harvesting or sowing crops.
- Fixed a bug that prevented villagers from harvesting.
- Player-controlled Striders now jump on magma blocks as well as incomplete blocks in front of them when they are guided by a Distorted Fungus on a stick.
- Baby animals can be tamed again before they grow up.
- Bees can now exit hives and bee nests only through air blocks.
- Slimes can now appear in slime chunks inside frozen biomes.
- Fixed a bug where some walls were not connected correctly when loading the world.
- The walls converted from Console Edition saves are now connected correctly.
- The water from the bubble columns now flows correctly.
- Loading funnels with blocks having containers (chests) above them can no longer collect dropped items.
- The gates are now properly connected to the blackstone walls.
- Placing blocks on crimson roots and distorted roots will now remove the roots correctly.
- Target blocks no longer feed additional blocks above them.
- Beehives and bee nests now show the correct texture of the front side.
- Lava and water textures are now visible after placing a block of slime or a block of honey next to or above them.
- The end gateways will now correctly calculate the distance to the central block when searching for the exit position.
- Plants and crops now grow more stably when they are near the borders of the pieces
- Brown and red mushrooms can now be grown into huge mushrooms on Nilium
- Cocoa beans can now be placed and survive on all varieties of jungle wood.
- Gravity-affected blocks no longer break when their support block is moved by a piston.
- Falling blocks now break after falling for a long period of time.
- The podzole is no longer formed below the upper layer when large spruce trees spawn.
- The textures of the observer blocks no longer get stuck in the active state after being moved by the piston.
- Fixed a bug where falling blocks could be duplicated next to the portal.
- Fixed a bug that caused the rails to be powered incorrectly along the X-axis.
- Seedlings will no longer turn incorrectly into a bee nest when there is a tree and flowers nearby.
- The Dragon Egg no longer disappears if it is placed on a pedestal and the End Dragon is reborn.
- The plates can no longer be placed on the End Rods.
- The compass now points the right direction when the player is in the boat.
- Compasses with custom names now retain their names when they were associated with Magnetite.
- Compasses with the Curse of Extinction now retain their enchantment after binding with Magnetite.
- Magnetic compasses can now be enchanted with the Curse of Extinction using an anvil.
- Boots Enchanted by the speed of the soul no longer get stuck on mobs or the player after hacking.
- Melted items (up to 1.13) no longer contain incorrect damage values and can be stacked.
- Fallen objects no longer float too low to the ground
- The dragon egg now always falls when it is destroyed by an explosion.
- The totem of immortality now applies the correct effects at death.
- The armor no longer gets stuck in the hot bar after interacting with the armor stand.
- Fixed the color representation of the map for multiple blocks.
- XP balls ignore the world lighting again, allowing it to always be at maximum brightness.
- Banner templates can now be created in a 2x2 crafting grid.
- The banner "Thing" can now be created in the loom.
- Fixed a bug where item durability was not assigned until the world was rebooted.
- Creation eggs can now be used on underwater spawner mobs.
- Fixed the dropout of a stack of items that became invisible after merging with another stack of items.
- Iron picks can now drop from mobs during raids.
- Added more detailed error messages with possible solutions if the world fails to load into Realms.
- Fixed a crash that occurred when loading large worlds in Realms.
- Clicking on the "Manage" button for Realms subscriptions now opens the corresponding Microsoft account page.
- Content from Realms Plus is now synced with all platforms.
- Fixed a bug that caused the skybox to display incorrectly on some devices.
- Fixed a bug with missing animation when destroying bamboo.
- Fixed a graphical bug with glass blocks on the "City Living" map that affected some Windows 10 devices.
- Touch input in the chat now has a darker border.
- Music no longer stops when entering the water of ocean biomes.
- The volume of the raid horn has been reduced.
- Various improvements in the operation of the crafting screen when using the controller.
- Cobblestone is now shown as the default ingredient for stone tools.
- Items in the inventory will no longer move to the crafting grid when the mouse cursor hovers over recipes.
- The selected recipe will no longer be cleared when changing tabs, even if there are not all the necessary ingredients for this recipe.
- Crimson and distorted stems and gifs are now correctly positioned in the Creative mode inventory.
- Non-browser and distorted growths are no longer in the expanded section in the inventory of the creative mode.
- The name field has been removed from the 3D block export screen.
- Fixed incorrect calculation of block position for block changes occurring in the structural block preview window.
- Loading/saving the structure no longer affects ticking blocks in neighboring chunks.
- Fixed a bug where the reset button would not redraw the bounding box.
- Added a Noto Sans font license button and a pop-up dialog box in the profile section of the settings screen.
- Updated splash texts and tips.
- Fixed system language settings for Simplified and Traditional Chinese.
- Fixed a bug that caused the block selection/selection window to expand over blocks.
- The game time is now displayed correctly on the achievements screen.
- The Beacon interface no longer shuffles items around inventory slots when trying to quickly move items from inventory when the hot bar is full
- Pressing the "Leave Boat" button on touch devices no longer forces the player to hit passengers or destroy the boat.
- A button icon has been added to the NPC dialog screen to show which gamepad button needs to be pressed to close the window (education function)
- The data of the hung slot is now properly cleared whenever the cursor moves out of the element slot. Thus, the gamepad assistants are correct when they are not hovering over the item slot
- The text of the item name will no longer overlap the hotbar.
- Fixed an error with the wrong size of the profile button in the pause menu
- The "Exit" prompt (Ride Exit) now clears the action bar messages.
- The smithing table screen now contains a hammer icon, and user interface elements are displayed correctly when using the pocket user interface profile setting.
- Custom names now change the boss bars.
- The whetstone no longer shows the result unless it changes the item.
- Fixed bugs with navigation between selected items, achievement awards, emotions and wardrobe.
- Changing the player tag on iOS and Android now opens the page xbox.com .
- The dressing room now shows cached items if there is no internet connection.
- Fixed a bug using the '/fill' command to fill a huge number of portal blocks.
- The text and background for the '/title' command have been adjusted and spaced.
- Fixed a bug where a query queued with '/schedule' was not deleted when executed and was re-executed when entering the world.
- Added the command '/schedule on_area_loaded' with overload, which allows you to track a circular area by specifying the center and radius. Serialization for the request queue has also been added.
- Fixed bugs with the '/schedule' command that would have considered the area loaded before it was actually loaded, and the command now correctly accounts for the dimension.
For map makers and Add-option makers- Updated templates:
- Resource and behaviour packs templates updated to 1.16.100.
- Bug fixes:
- Fixed particles when using animation controllers to reproduce particles and switch to another state that also reproduces particles
- Striders now have a separate texture mapping for each leg, and their leg textures are reflected correctly
- A step written in 'sound_definitions.json', now playing correctly
- The FMOD music channel now sets its priority to 0 when playing music to prevent theft of the FMOD virtual channel when playing normal audio in the game (default priority is 128)
- Residents/zombie residents again correctly appear as cubs when using the '/summon' command to trigger them with an event "minecraft:entity_born".
- An attempt to load custom material that is not defined no longer causes a crash. Now the correct content error appears.
- Teams:
- Managed blocks:
- Added documentation for block events and redesigned documentation for blocks.
- Blocks with ticking components will now clear their pending ticks from the ticking queue when deleted.
- Now you can disable the collision of managed blocks.
- Added the "BlockDisplayNameComponent" component, which allows you to customize the displayed block names in the localization table.
- Added support for parsing and executing the following event responses:
- Added response to the 'set_block_at_pos' event
- Creating loot
- Installing the block
- Added support for the trigger component 'on_interact'
- Added support for the trigger component 'on_player_placing'
- Managed Block models:
- Added the "minecraft" component:geometry", which allows you to use a block model for rendering.
- The "minecraft:unit_cube" component has been added, which allows using the default modular cube for rendering. Single cubes get some additional effects, such as ambient occlusion and face removal.
- Added the "minecraft:material_instances" component, which allows you to match faces and material_instances in a geometry file with real material.
- Fixed soft lighting and ambient occlusion in new data-driven blocks.
- Filter of placements:
- Scheme:
- Divided 'allowed_blocks' into 'use_on' and 'dispense_on'.
- 'use_on' indicates which blocks are allowed to use the creature placement item, skip to allow everything.
- 'dispense_on' indicates which blocks are allowed to use the creature placement item, skip to allow all blocks.
- Execution of commands:
- Executing commands:
- The actors:
- Fog:
- Item Recording Component:
- Items:
- Item Icon Component:
- Items now have an easy way to set item icons to display in the user interface.
- Component variables:
- "texture": the full path to the icon image to use as an item icon.
- "frame": the Molang script that will be executed to determine the current icon frame. It can be a constant, by default: 0.
- "legacy_texture_id": the name of the texture used in legacy items.
- "legacy_frame": a Molang script that will be executed to determine the current icon frame. Can be a constant, default: 0.
- Parsing of items:
- Technical changes:
- Animations:
- MoveTowardsRestrictionGoal:
- MoveTowardsDwellingRestrictionGoal:
- MoveTowardsHomeRestrictionGoal:
- Send Event Goal:
- SetBannerDetailsFunction:
- Checking the format version:
- Updated the "format_version" field in geometry, particle, and animation files so that it behaves the same as entity behavior files. That is, you no longer need to specify a specific version in order for it to be accepted, instead you can simply specify the version of a specific release.