It seems that the new release version Minecraft PE (Bedrock) 1.16.101 will be the biggest technical update in the history of the game, because the developers have fixed a huge number of bugs in it, added even more parity with the Java Edition, added managed blocks and their models, and also made a huge number of changes for map creators and Add-ons!
New features:
Completely updated achievement screen and updated achievement pictures.
Over a dozen new Character Editor items have been added to the game and can be unlocked with achievements.
Version equality and bug fixes:
Sea turtles now play a sound when they lay eggs.
Dolphins now dry out at the same rate as in the Java Edition — 120 seconds.
Undamaged items will no longer prevent damaged items from being repaired.
Basalt can no longer be destroyed by Ghast fireballs.
Now it takes a little more time to destroy basalt blocks.
Dynamite is no longer activated when a red torch is placed directly on it.
Experience balls are now floating in the water.
The movement of the Netherite in the lava has been corrected.
Netherite armor no longer loses strength when standing on magma blocks.
Trading discounts from the "Hero of the Village" effect and the healing of zombie inhabitants now correspond to the Java Edition.
The wings of the Phantoms now make sounds.
Pistons can no longer be pushed above the building height limit or into the void.
Blackstone can now be used to create cooking racks.
Players can now create farmlands using the '/give' command and select them using the 'Block Selection' (middle mouse button).
Cod and salmon killed by fire are now dropped as cooked food.
Now the chains can be placed horizontally.
Generation of floor and ceiling surfaces now corresponds to Java Edition.
Sand shower valleys now have ceilings covered with soil shower and sand shower.
Basalt deltas now have basalt ceilings.
Striders with passengers can now be tamed.
Piglins now drop their inventory when they are zombified.
Piglins and Piglins-beasts now retain their equipment when zombifying.
Hoglins now give not 10 XP, but 20 XP when they die from the player.
Lanterns can now be placed underwater, and they will not collapse.
Piglins now offer the same items in exchange as in the Java Edition.
The fire of souls no longer melts snow and blocks of ice.
Zombie Piglins no longer hang over Striders while riding them.
Distorted fungi can now grow in crimson forests.
Now the Piglins are offering Nether bricks in exchange, not blocks of Nether bricks.
Hoglin Cubs and Zoglin Cubs now have a drop from the player's death.
Baby Zoglins now have big heads.
Wither Skeletons now automatically attack Piglins and Hoglins.
Hoglins are now running away from Rebirth Anchors.
Iron golems are now attacking Hoglins.
Zoglins now take damage from the healing effect and are healed by harmful effects.
If the chests of the destroyed portals contain a Sparkling Watermelon, then they no longer contain only one slice of watermelon.
Zombie Piglins sitting on Striders now hold a Distorted fungus on a stick in their hand.
Changes:
Added several new Experimental Gameplay switches to access some of the things being tested and content from the store.
Added a new screensaver with the Mojang Studios logo on Android devices.
Known bugs:
Xbox One controllers don't work properly with Oculus Rift.
Fixed a bug that seed to a change in the profession of a villager.
Bees now leave their hive/nest after the allotted time in the End and Nether.
Hostile mobs can now appear during thunderstorms during the day.
Foxes no longer take damage when falling on berry bushes.
Fixed the movement of the Intruder in the X and Z directions.
The Blaze now switches between melee attack and ranged attack depending on the distance to the player.
The inactivity timer of the mob is now reset when it is closer than 32 blocks from the nearest player.
If you cut a pumpkin from a Snow golem, now a pumpkin will fall from it.
Turtles and dolphins on land will now move correctly to the water.
Ghast reappear at all lighting levels.
Mobs in the lava could not find a way out. This fix allows them to enter the lava block if they are already in the lava
Mobs can no longer move the trolleys they are sitting in.
The range of mobs' appearance is now scaled with the simulation distance.
Villagers from older versions now raise the level correctly when trading.
Improved productivity of rural farmers when harvesting or sowing crops.
Fixed a bug that prevented villagers from harvesting.
Player-controlled Striders now jump on magma blocks as well as incomplete blocks in front of them when they are guided by a Distorted Fungus on a stick.
Baby animals can be tamed again before they grow up.
Bees can now exit hives and bee nests only through air blocks.
Slimes can now appear in slime chunks inside frozen biomes.
Added a Noto Sans font license button and a pop-up dialog box in the profile section of the settings screen.
Updated splash texts and tips.
Fixed system language settings for Simplified and Traditional Chinese.
Fixed a bug that caused the block selection/selection window to expand over blocks.
The game time is now displayed correctly on the achievements screen.
The Beacon interface no longer shuffles items around inventory slots when trying to quickly move items from inventory when the hot bar is full
Pressing the "Leave Boat" button on touch devices no longer forces the player to hit passengers or destroy the boat.
A button icon has been added to the NPC dialog screen to show which gamepad button needs to be pressed to close the window (education function)
The data of the hung slot is now properly cleared whenever the cursor moves out of the element slot. Thus, the gamepad assistants are correct when they are not hovering over the item slot
The text of the item name will no longer overlap the hotbar.
Fixed an error with the wrong size of the profile button in the pause menu
The "Exit" prompt (Ride Exit) now clears the action bar messages.
The smithing table screen now contains a hammer icon, and user interface elements are displayed correctly when using the pocket user interface profile setting.
Custom names now change the boss bars.
The whetstone no longer shows the result unless it changes the item.
Fixed bugs with navigation between selected items, achievement awards, emotions and wardrobe.
Changing the player tag on iOS and Android now opens the page xbox.com .
The dressing room now shows cached items if there is no internet connection.
Fixed a bug using the '/fill' command to fill a huge number of portal blocks.
The text and background for the '/title' command have been adjusted and spaced.
Fixed a bug where a query queued with '/schedule' was not deleted when executed and was re-executed when entering the world.
Added the command '/schedule on_area_loaded' with overload, which allows you to track a circular area by specifying the center and radius. Serialization for the request queue has also been added.
Fixed bugs with the '/schedule' command that would have considered the area loaded before it was actually loaded, and the command now correctly accounts for the dimension.
Fixed particles when using animation controllers to reproduce particles and switch to another state that also reproduces particles
Striders now have a separate texture mapping for each leg, and their leg textures are reflected correctly
A step written in 'sound_definitions.json', now playing correctly
The FMOD music channel now sets its priority to 0 when playing music to prevent theft of the FMOD virtual channel when playing normal audio in the game (default priority is 128)
Residents/zombie residents again correctly appear as cubs when using the '/summon' command to trigger them with an event "minecraft:entity_born".
An attempt to load custom material that is not defined no longer causes a crash. Now the correct content error appears.
Teams:
Managed blocks:
Added documentation for block events and redesigned documentation for blocks.
Blocks with ticking components will now clear their pending ticks from the ticking queue when deleted.
Now you can disable the collision of managed blocks.
Added the "BlockDisplayNameComponent" component, which allows you to customize the displayed block names in the localization table.
Added support for parsing and executing the following event responses:
Added response to the 'set_block_at_pos' event
Creating loot
Installing the block
Added support for the trigger component 'on_interact'
Added support for the trigger component 'on_player_placing'
Managed Block models:
Added the "minecraft" component:geometry", which allows you to use a block model for rendering.
The "minecraft:unit_cube" component has been added, which allows using the default modular cube for rendering. Single cubes get some additional effects, such as ambient occlusion and face removal.
Added the "minecraft:material_instances" component, which allows you to match faces and material_instances in a geometry file with real material.
Fixed soft lighting and ambient occlusion in new data-driven blocks.
Filter of placements:
Scheme:
Divided 'allowed_blocks' into 'use_on' and 'dispense_on'.
'use_on' indicates which blocks are allowed to use the creature placement item, skip to allow everything.
'dispense_on' indicates which blocks are allowed to use the creature placement item, skip to allow all blocks.
Execution of commands:
Executing commands:
The actors:
Fog:
Item Recording Component:
Items:
Item Icon Component:
Items now have an easy way to set item icons to display in the user interface.
Component variables:
"texture": the full path to the icon image to use as an item icon.
"frame": the Molang script that will be executed to determine the current icon frame. It can be a constant, by default: 0.
"legacy_texture_id": the name of the texture used in legacy items.
"legacy_frame": a Molang script that will be executed to determine the current icon frame. Can be a constant, default: 0.
Parsing of items:
Technical changes:
Animations:
MoveTowardsRestrictionGoal:
MoveTowardsDwellingRestrictionGoal:
MoveTowardsHomeRestrictionGoal:
Send Event Goal:
SetBannerDetailsFunction:
Checking the format version:
Updated the "format_version" field in geometry, particle, and animation files so that it behaves the same as entity behavior files. That is, you no longer need to specify a specific version in order for it to be accepted, instead you can simply specify the version of a specific release.
«Download» implies the possibility of switching to Google Play or another service. You will need a purchased game license to install the update.