
Changes
- Dirt Path and Farmland collision are now one pixel lower
- Added a new Mobile Data Blocked screen on Android/iOS when mobile data is available but disabled in-game and Wi-Fi is not connected
- Re-enabled the new stack splitting functionality for touch devices
- Added client-side-chunk-generation-enabled toggle to server.properties
- Added toggle "Delayed Block Breaking (Creative Only)" in Touch Settings to control this functionality
Spectator Mode
- Spectator Mode has moved from an experimental toggle into the base game
- Players can go in and out of Spectator Mode using the Personal game mode in the Settings Menu or the '/gamemode spectator' command, if cheats are enabled
- Spectators have a reduced HUD that does not show the crosshair, hotbar, XP, health, hunger, or armor UI elements
- Player's inventory, health, held items etc are unchanged when switching into Spectator Mode and when you leave Spectator Mode
- Spectators are always flying and cannot be grounded
- Spectators pass through solid blocks and entities without collision
- Spectators can see out of solid objects when inside blocks
- Spectators cannot take damage and are not affected by any blocks, mobs, items, portals or effects
- Spectators cannot use items or interact with blocks or mobs
- Spectators cannot open their inventory or interact with block UIs like chests
- Spectators cannot be seen by mobs or other players except other players in Spectator Mode
- Spectators are not needed to sleep to pass the night
- Spectators appear as a transparent floating head to other players in Spectator Mode
- When playing in first person, spectators do not see their arm or held item
- Spectators generate chunks if they fly to new chunks
- Spectators do not spawn any mobs
- Non-persistent mobs around spectators will check for distance to any non-spectators when deciding if they should despawn
- Commands can select and act on spectators
- Open container, Command Block or Structure Block screens now close when players enter Spectator Mode
- Spectator Mode now appears on the list of Personal Game Modes in Settings
Fixes
- Players swimming above Mud will not have their screen covered
- Projectiles landing on Mud will not repeatedly shake
- Amphibious mobs no longer have trouble pathfinding around Mud Blocks
- Mud and Soul Sand Block bounding boxes now matches their visual bounding boxes for when a player places the blocks
- Sugar Cane will break on next random tick when its water source is removed
- Fixed a bug where placed Light Blocks were invisible even while selecting a Light Block
- Fixed blocks flickering when moved by Pistons
- Fixed an issue where breeding mobs with applied effects would result in the offspring having the effect bonuses permanently applied
- Piston's arm now extends more smoothly
- Blocks attached to Pistons now move more smoothly
- Fixed a bug that could cause the player to teleport back to a portal after exiting it
- Fixed an issue where signs would not play a placement sound when placed
- Maps corrupted by black pixels can now be repaired by revisiting corrupted areas. Previously affected maps can now be repaired by holding in main or off hand
- Using the '/enchant' command to apply the same level of enchantment no longer results in a higher level being applied
- Fixed an issue where hasItem wouldn't correctly detect an item with a data value if hasItem wasn't provided a data value
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