Minecraft PE 1.17.40
18:44, 19 Oct 2021 608 161
The developers have released a new version of Minecraft 1.17.40.06, in which various bugs have been fixed, a new biome has been added, changes have been made, and the stability of the game has been improved.
Experimental Features
- Added new world/cave generation when upgrading saved chunks below "Y=0" using the Caves & Cliffs experimental toggle
- Chunks previously upgraded with Bedrock underneath will not see this change
- For more information, please see our FAQ! We'd love to hear your feedback about it at aka.ms/CavesCliffsFeedback
- Added a new mountain biome: Stony Peaks!
- This is a variant of lofty/snow-capped peaks that uses stone and gravel instead of snow and ice, and is used to avoid temperature clashes such as a snow-capped peak sticking up from a jungle
- Corrected vegetation in Mountain Meadows
- Dripstone Clusters can now only be found in the Dripstone biome
- Dripstone features now only generate in Dripstone biome
- Mountain biomes now have correct feature places to match the Java Edition side-snapshot
- Infested Stone can be found under new mountains
- Tweaked ore distribution to match the Java Edition side-snapshot
- Clouds are now at Y level 192
- Tweaked biome placement, river size, and terrain shapes for a better overworld experience
- Tweaked mob spawning in mountain and cave biomes to match the Java Edition side-snapshot
- Trees in swamps can now generate slightly deeper when in water
- Deepslate now generates at lower depths
- Dripstone features now generate at Deepslate depths
- The placement logic of Small Dripstone feature has been refactored so frequency is similar but exact positions will differ
- Copper Ore now generates up to y=96 instead of y=64
- Flat worlds with the Caves & Cliffs experimental toggle enabled will properly upgrade to use the new dimension heights
- Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
- New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
- Maps now correctly show the colors of blocks below a Y level of zero
- Vines now generate in Lush Caves instead of generating above the surface
- Vines can now grow down below zero height
- Villages now generate in the style of the biome they are located in
Changes
- New achievements screens are now available on Windows 10 ARM-based PCs
Fixes
- Fixed a crash that could occur when using Character Creator
- Fixed a softlock that could occur when on the Realms world slots screen and the internet connection was lost
- Fixed an issue causing Marketplace downloads on Nintendo Switch to fail after entering and leaving a world
- World settings are now carried over on to Realms when replacing worlds
- Fixed a most unfortunate issue that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal
- Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs
- Players can no longer eat food at full hunger in Survival mode
- Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals
- Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle
- Vanilla Parity: Players are now able to activate Elytra gliding while moving upward
- Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and then releasing them
- Bees now spawn properly in the world
- Mobs no longer casually stroll into open flames
- Villagers can no longer spam doors open and closed
- Cartographers now more consistently give new maps on all platforms
- Improved mob pathing around partial blocks
- Armor no longer renders on Pillagers and Vindicators, but the mobs are still granted armor effects
- Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they're not attacking on older Resource Packs
- More mobs will now spawn underground in the Overworld
- Fixed failure to render Leads when attached to mobs out of view
- Iron Golems now spawn only on solid blocks
- Falling Stalactites are now offset properly to avoid interacting with entities outside their intended hitbox
- Beehives now generate in the world facing South
- Trapdoors now rotate correctly when loaded from a Structure Block
- Powder Snow no longer disappears when looking at it from a distance
- Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them
- Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior
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