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Minecraft PE: How to Create Your Own Item

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Minecraft PE: How to Create Your Own Item

Starting with Minecraft Bedrock Edition Beta 1.12.0.2, the game introduced a new feature that allows you to create your own items using resource packs and behavior packs. In this guide, we'll briefly explain this feature.

At the end of the guide, we left a link to download an archive with a ready-made resource and behavior pack. Over time, we may update this guide by adding or changing information.


Step 1: Create a Resource Pack.

Using resources, we first need to register our item in the game and optionally assign it a custom icon.

To create a resource pack, go to the folder:

  • Windows 10: C:\Users\YourUsername\AppData\Local\Packages\
    Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\
    com.mojang\resource_packs
  • Android: \games\com.mojang\resource_packs

In this folder, create a new folder for your new pack. You can name it anything, but try to use meaningful names to avoid confusion later.

Minecraft PE: How to Create Your Own Item

Go into the created folder and create a file named manifest.json.

Open this file with a text editor and paste the following code:

We won't go into all the settings details, but the most important part here is the lines "uuid": "UNIQUE ID".

These values are mandatory; otherwise, the game system won't recognize the packs.

Getting them is easy. Go to the website https://www.uuidgenerator.net/version4. Enter the number of identifiers in the "How Many?" field and click "Generate".

Insert the obtained values instead of "UNIQUE ID" (they must not repeat!) in the manifest.json file. The result should look something like this:

In the pack folder, create another folder named items, where your items will reside.

Go into the created folder and create a file named itemName.json.

The result should look something like this:

Open the created file and fill it with the following code:

Don't forget to change the line "minecraft:itemName" to the name you gave the file.

Description of variables:

  • identifier - item identifier
  • category - item category
    • Can take the following values: Equipment, Nature, Items
  • minecraft:icon - item icon. You can read about creating your own icon at the end of the guide.
  • minecraft:use_animation - use animation:
    • eat - eating
    • camera - camera
    • crossbow - crossbow
    • bow - bow
  • minecraft:render_offsets - item appearance in hand:
    • seeds - seeds
    • flesh - flesh
    • fishes - fish
    • melon - melon

You should have something like this:


Step 2: Create a Behavior Pack.

Great! We created our item, but to make it fully functional, we need to give it "logic" using a behavior pack.

Now, in the folder \games\com.mojang\behavior_packs\, create a new folder for the behavior pack.

In the created folder, again create a manifest.json file and an items folder.

Open the newly created manifest.json file and paste the following:

Note that again you need to specify "UNIQUE ID", which you must generate again on the same site - https://www.uuidgenerator.net/version4.

In the "dependencies" section, you need to specify the "uuid" of our resource pack. This way, you can activate only the behavior pack, and the resource pack will be loaded automatically.

The result should look like this:

Now go to the items folder and create a file named itemName.json again.

In the created file, paste the following using a text editor:

Description of variables and components:

  • identifier - item identifier
  • minecraft:hand_equipped - can be held in either hand (true/false)
  • minecraft:stacked_by_data - can stack (true/false)
  • minecraft:use_duration - use duration (integer)
  • minecraft:foil - can be used as fuel (true/false)
  • minecraft:food
    • nutrition - saturation (number)
    • saturation_modifier
    • can_always_eat - can always eat
    • effects - effects received (array)
      • name - effect name
      • chance - chance of receiving (1.0 = 100%)
      • duration - duration (in seconds)
      • amplifier - effect level
  • minecraft:seed - allows planting on farmland
    • crop_result - block to be placed on farmland
  • minecraft:block - purpose of this component is unclear
  • minecraft:camera - currently not working

Now we can launch the game, activate the packs, and test the functionality of our created item!

You can get the item with the command /give @s itemIdentifier (below there is information about creating a recipe for the item).

And voila!

And since we assigned it the minecraft:food component and listed the effects, now you can eat the item and receive effects!

181 comment
  1. Guest avatar
    Владимир Владимирович Владимируподобный
    14:54 18 Oct 22
    Подскажите, пожалуйста, почему созданные наборы могут не появляться в игре.
    1. Guest avatar
      Стёпик
      10:22 26 Oct 22
      Это значит ты накасячил в файле: "manifest.json" в параметре русурсов или поведения
  2. Guest avatar
    Вова
    13:44 27 May 22
    Есть вопрос: как сделать предмет светящимся?
    1. Guest avatar
      Стёпик
      10:20 26 Oct 22
      Блок можно а предмет нет
      (Если на начальных этапах мододелания(это сложнее чем просто)) :)
  3. Guest avatar
    марк
    7:37 3 May 22
    я пытался на телефоне с помощью редактора
    1. Guest avatar
      Марк
      7:38 3 May 22
      Кто вообще мог задуматься об таком?
      1. Guest avatar
        Стёпик
        10:22 26 Oct 22
        Я!!!!!!
  4. Guest avatar
    Деніс
    17:26 29 Apr 22
    Кто очень прикольно у всех работает, только у меня почему-то ничего не отобразилось делал всё также но почему-то мод не отображался.
  5. Guest avatar
    Кузя
    23:46 26 Apr 22
    Всё получилось
  6. Guest avatar
    Вова
    15:10 16 Apr 22
    А как сделать свой предмет секретным?
  7. Guest avatar
    Саша
    11:09 9 Feb 22
    А как поставить картинку для аддона?
    1. Guest avatar
      Hacker
      14:45 29 Mar 22
      Робиш картинку (любую)з іменем pack_icon.png копируєш в набор ресурсів і параметрів(у папку)
    2. Guest avatar
      Стёпик
      10:24 26 Oct 22
      Для этого закинь иконку мода в папки к ресурсам и поведению и назави её: pack_icon.png
  8. Guest avatar
    version one
    10:03 9 Feb 22
    админ указал, что наборы ресурсов и параметров для 1.12.0.2, после скачивания, оказывается, Они для 1.18.2
    класс...
  9. Guest avatar
    никакое
    19:29 29 Jan 22
    ОЙ КАК ЗАМОРОЧЕНО ооооооооооооооооо_0000000000000000000000
    1. Guest avatar
      Стёпик
      10:26 26 Oct 22
      Если по программам таким как addons maker мод делать то легко то мод будет с ограничениями потомушто это программа а не программист который может написать любой код
  10. Guest avatar
    Эндерменша
    19:47 29 Dec 21
    Сложно. ?
    1. Guest avatar
      Никита
      15:59 1 Jan 22
      да! это очень сложно. А можно просто сайт на котором просто можно скрепить блоки и получить предмет?
    2. Guest avatar
      Илья
      5:40 11 Feb 22
      Если сложно, то есть ПРЕКРАСНОЕ приложение для лохов-Аддонс мекер

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