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Minecraft PE: How to Create Your Own Item

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Minecraft PE: How to Create Your Own Item

Starting with Minecraft Bedrock Edition Beta 1.12.0.2, the game introduced a new feature that allows you to create your own items using resource packs and behavior packs. In this guide, we'll briefly explain this feature.

At the end of the guide, we left a link to download an archive with a ready-made resource and behavior pack. Over time, we may update this guide by adding or changing information.


Step 1: Create a Resource Pack.

Using resources, we first need to register our item in the game and optionally assign it a custom icon.

To create a resource pack, go to the folder:

  • Windows 10: C:\Users\YourUsername\AppData\Local\Packages\
    Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\
    com.mojang\resource_packs
  • Android: \games\com.mojang\resource_packs

In this folder, create a new folder for your new pack. You can name it anything, but try to use meaningful names to avoid confusion later.

Minecraft PE: How to Create Your Own Item

Go into the created folder and create a file named manifest.json.

Open this file with a text editor and paste the following code:

We won't go into all the settings details, but the most important part here is the lines "uuid": "UNIQUE ID".

These values are mandatory; otherwise, the game system won't recognize the packs.

Getting them is easy. Go to the website https://www.uuidgenerator.net/version4. Enter the number of identifiers in the "How Many?" field and click "Generate".

Insert the obtained values instead of "UNIQUE ID" (they must not repeat!) in the manifest.json file. The result should look something like this:

In the pack folder, create another folder named items, where your items will reside.

Go into the created folder and create a file named itemName.json.

The result should look something like this:

Open the created file and fill it with the following code:

Don't forget to change the line "minecraft:itemName" to the name you gave the file.

Description of variables:

  • identifier - item identifier
  • category - item category
    • Can take the following values: Equipment, Nature, Items
  • minecraft:icon - item icon. You can read about creating your own icon at the end of the guide.
  • minecraft:use_animation - use animation:
    • eat - eating
    • camera - camera
    • crossbow - crossbow
    • bow - bow
  • minecraft:render_offsets - item appearance in hand:
    • seeds - seeds
    • flesh - flesh
    • fishes - fish
    • melon - melon

You should have something like this:


Step 2: Create a Behavior Pack.

Great! We created our item, but to make it fully functional, we need to give it "logic" using a behavior pack.

Now, in the folder \games\com.mojang\behavior_packs\, create a new folder for the behavior pack.

In the created folder, again create a manifest.json file and an items folder.

Open the newly created manifest.json file and paste the following:

Note that again you need to specify "UNIQUE ID", which you must generate again on the same site - https://www.uuidgenerator.net/version4.

In the "dependencies" section, you need to specify the "uuid" of our resource pack. This way, you can activate only the behavior pack, and the resource pack will be loaded automatically.

The result should look like this:

Now go to the items folder and create a file named itemName.json again.

In the created file, paste the following using a text editor:

Description of variables and components:

  • identifier - item identifier
  • minecraft:hand_equipped - can be held in either hand (true/false)
  • minecraft:stacked_by_data - can stack (true/false)
  • minecraft:use_duration - use duration (integer)
  • minecraft:foil - can be used as fuel (true/false)
  • minecraft:food
    • nutrition - saturation (number)
    • saturation_modifier
    • can_always_eat - can always eat
    • effects - effects received (array)
      • name - effect name
      • chance - chance of receiving (1.0 = 100%)
      • duration - duration (in seconds)
      • amplifier - effect level
  • minecraft:seed - allows planting on farmland
    • crop_result - block to be placed on farmland
  • minecraft:block - purpose of this component is unclear
  • minecraft:camera - currently not working

Now we can launch the game, activate the packs, and test the functionality of our created item!

You can get the item with the command /give @s itemIdentifier (below there is information about creating a recipe for the item).

And voila!

And since we assigned it the minecraft:food component and listed the effects, now you can eat the item and receive effects!

181 comment
  1. Guest avatar
    Фундук
    7:44 22 May 19
    Не появляется пак. Подскажите что делать
    1. Guest avatar
      Фундук
      8:10 22 May 19
      Точне предмет не выдаётся
      1. Guest avatar
        Вова Попов
        8:11 26 May 19
        У меня тож не появляется
  2. Guest avatar
    Даимио
    17:08 16 May 19
    А можно сделать гайд на создания мобов? Хочу сделать стражей для деревни, но тупой, что даже документацию найти не могу)))
    1. Guest avatar
      Аноним
      7:05 5 Jun 19
      +
  3. Guest avatar
    Владимир Горшков
    21:55 3 May 19
    Можете дать ссылочку на оф. документацию?
  4. Guest avatar
    Владимир Горшков
    21:53 3 May 19
    Хотелось бы поподробней про анимацию "camera"
    1. Guest avatar
      Юрий Стоколяс
      21:04 21 Jan 20
      типо когда жмешь ПКМ приближается
  5. Guest avatar
    Алексей
    22:20 28 Apr 19
    Почему то у меня не делается мод на снайперскую винтовку
  6. Guest avatar
    dima play
    14:33 27 Apr 19
    Кхм.. о чём это я
  7. Guest avatar
    dima play
    14:33 27 Apr 19
    Даа) Я уже создал мод на Различную еду, блоки, слитки новые замутил.. играю буд то на BЕ 1.13)
    Но не сделал провода медные)
    1. Guest avatar
      Tosep
      9:36 3 May 19
      Круто
    2. Guest avatar
      Костя
      12:38 19 Jul 19
      Как ты сделал блоки?
      1. Guest avatar
        mishpro channel
        17:26 16 Apr 20
        Можно из апк файла манкрафта взять любой блок и переписать код!
  8. Guest avatar
    Абашин виталик
    8:59 27 Apr 19
    Hgghj
  9. Guest avatar
    Мастер Мистик31
    21:58 26 Apr 19
    А можно создать броню или оружие?
  10. Guest avatar
    Абашин виталик
    21:21 24 Apr 19
    Love

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