Changes
- Adjusted the breaking times of 188 blocks to match Java Edition
- Added the playersleepingpercentage gamerule
- Pink Petals can now be fertilized by Dispensers
- Name Tag rendering logic is now based on camera position rather than player position
- Added alerts for iOS users who have run out of disk space
- Wardens now detect items hitting the ground
- Sculk Sensors now send a signal to Sculk Shriekers when detecting items hitting the ground

Fixes
- Camels now play the same stepping sound when walking on Red Sand, Suspicious Sand, and Concrete Powder Blocks as they do when walking on regular Sand
- Fixed held Map not being centered when playing on narrow aspect ratio screens
- Fixed an issue where beginning to swim while hitting the sneak button could cause the sneak button to be held down until swimming ends
- Potions are no longer thrown backwards when looking up
- Campfires within Trail Ruins are no longer lit by default
- Shulker Boxes mined without a Pickaxe no longer take a long time to mine
- Falling blocks now break and drop their item when falling on a Cocoa Bean
- Projectiles now sink into Top Snow just like mobs do
- Fixed screen fade when sleeping in a Bed to no longer go fully opaque
- Fixed crash in blocks JSON loading on iOS
- Fixed a crash that could occur when the game lost focus while entering a world
- Addressed ‘Out of Storage’ errors and texture corruption on Xbox in large worlds
- The Lapis Lazuli icon in the Enchantment Table now matches the one in the Smithing Table screen
- Large enchant labels in the Enchantment Table screen are no longer blocked by overlayed items in the inventory
- Sculk Sensors and Sculk Shriekers no longer risk losing vibrations when receiving them around the simulation distance limit
- Vibrations are no longer produced when stopping the use of items while sneaking

«Download» implies the possibility of switching to Google Play or another service. You will need a purchased game license to install the update.
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