Minecraft 1.21.50.20
The Minecraft Beta and Preview 1.21.50.20 update! This is the first beta of the Winter Drop, adding a new biome, a unique mob, a set of new blocks. Details below and on the developers' website.
Creaking Mob
The Creaking mob spawns at night in the Pale Garden biome if there is a Creaking Heart block that has been generated in a Pale Oak tree. Gameplay features:
- An activated Creaking will not move if a player is looking at it.
- Creaking is invulnerable to damage.
- When hit, a particle trail is shown between the Creaking and the Creaking Heart block it is connected to.
- When the Creaking Heart block the Creaking is connected to is destroyed, the Creaking is removed.
- Is not affected by light levels but spawns and despawns based on day/night cycle.
- Creaking cannot enter Boats.
- Creaking spawned from a Creaking Heart can not go through portals.
- The Creaking Spawn Egg will spawn a Creaking mob that is not connected to a Creaking Heart. The Creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources. It has one point of health (half a heart).
- Creaking summoned from the Creaking Heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the Creaking Heart block.
- Player wearing a carved pumpkin on their head can look at Creaking without it freezing in place.
Creaking Heart
A Creaking Heart is a "living" block generating in Pale Oak trees, covered on all sides by Pale Oak wood logs. It can spawn a Creaking mob when it is night time, and it is placed between two correctly aligned Pale Oak log blocks.
- Is active during night and dormant during day.
- Sends a trail of particles towards the connected Creaking when the Creaking gets hit by the player.
- When Creaking Heart block is destroyed, the connected Creaking is removed.
New system for Pale Garden ambient sounds
Ambient sounds in the Pale Garden biome do not come from the biome settings but are generated by blocks found in the biome.
- Pale Hanging Moss emits subtle atmospheric sounds when it is attached to Pale Oak Logs and Pale Oak Leaves.
- Creaking Heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.
Pale Garden
- Pale Garden is a biome variation of Dark Forest. Unique features:
- Pale Oaks generate here.
- Pale Moss blocks/carpet generate on the ground here.
- Hanging Pale Moss generate hanging from the foliage of Pale Oaks.
- Animal mobs do not spawn naturally in Pale Gardens.
- New biome specific ambient sounds.
- Creaking Heart block can generate in Pale Oaks.
- Pale Hanging Moss.
- Pale Hanging Moss generates naturally in the Pale Garden biome under the foliage of Pale Oaks.
- Pale Hanging Moss does not grow randomly, but can be bone-mealed to grow down.
- Pale Moss Block.
- Pale Moss block generates naturally in the Pale Garden biome.
Pale Oak blocks
Pale Moss block generates naturally in the Pale Garden biome. Unique features:
- Pale Hanging Moss
- Pale Hanging Moss does not grow randomly, but can be bone-mealed to grow down.
- Pale Moss Carpet
- When placed, Pale Moss Carpet grows up to two blocks on the solid faces of any block that borders it.
- Pale Moss Carpet can be bone-mealed to grow to full on all solid faces of any block that borders it.
- Pale Moss Block
- Pale Moss block generates naturally in the Pale Garden biome.
- Pale Oaks logs can be crafted into the Pale Oak wood set:
- Door
- Fence
- Fence Gate
- Plank
- Sign
- Hanging Sign
- Slab
- Stairs
- Trapdoor
- Wood
- Stripped Log
- Stripped Wood
- Button
- Pressure Plate
- Boat
- Boat with Chest
Changes
- Sponges and Wet Sponges now play fall, hit, jump, land, break, hit and place sounds.
- Sponges now play a sound when absorbing water.
- Swords can now cut Bamboo Saplings instantly, as they do Bamboo.
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Axes no longer mine Bamboo Saplings and Moss Carpets faster.
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Pickaxes and Shovels no longer mine Bamboo as quickly as Axes.
- Maces no longer mine Cobwebs faster than other non-Sword tools
- Heavy Core is now faster to mine with any improper tool.
- A Note Block placed above Heavy Core now plays the proper sound.
- Crafter now can be mined quickly with any Pickaxe.
- If you somehow manage to mine a Dragon Egg, which is almost impossible, it no longer requires a Pickaxe to drop and is equally quick to mine with any tool.
- Copper Trapdoors and Copper Bulbs now require a Stone Pickaxe or better for drops and quick mining.
- Swords no longer mine all blocks faster than bare hands, instead doing that only for some plant-type blocks that aren't already insta-minable, such as Leaves, Pumpkins, Big Dripleaf, Chorus Flower, Chorus Plant, Cocoa, Glow Lichen, Melon Block, Moss Carpet, and Vines.
- Stone Button and Polished Blackstone Button no longer require a Pickaxe to drop, and are now faster to mine with any improper tool.
- Change the order of tabs in the Settings screen.
- Improved feedback to user when Realm uploads fail due to naming.
- Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
- Foxes can now pick up Bundles.
- The items "short_grass", "fern", "seagrass" and "vine" are now brighter in the inventory, they used to be incorrectly multiplied by a shade a green.
- Hid «Create from template» button and «Import world» button when in Trial mode.
- Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
- Vexes summoned by an Evoker now start taking damage after 30 to 119 seconds.
- Purpur Slabs can now be crafted using Purpur Pillars.
- Chiseled Stone Brick can now be crafted in the Stonecutter using Stone Brick.
- Added two more recipes each for Sandstone Stairs and Red Sandstone Stairs:
- Chiseled Sandstone and Cut Sandstone can now be used to craft Sandstone Stairs.
- Red Chiseled Sandstone and Red Cut Sandstone can now be used to craft Red Sandstone Stairs.
Fixes
- Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
- Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
- Fixed a bug where players on the manage members screen are not updated when returning from 'Find friends'.
- When enabling experiments in world settings (OreUI) we no longer faulty state that it would "Automatically turn on Cheats".
- The item currently selected inside a Bundle is now correctly displayed as part of the Bundle's icon when the Bundle is placed in the inventory or Crafting Table's crafting grid.
- The sounds of moving items in or out of a Bundle now originate from the player's location instead of the corner of the block the player is standing on.
- Fixed a bug where the world name text would sometimes show up wrong on the pause menu.
- Fixed a visual glitch which could occur when navigating between the death screen and game menu..
- Fixed a bug where the chat button on the experimental bed screen could be focused when not being visible in certain scenarios. (Preview only).
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Fixed a bug where the chat button would be incorrectly shown on the new bed screen when the "playerssleepingpercentage" game rule was set to above 100 in certain scenarios. (Preview only).
- Fixed a bug with inventory touch controls where items could not be distributed across existing item stacks of the same item.
- Fixed an issue where the game would occasionally hang when loading resources.
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Fixed a crash that could sometimes occur after uploading and joining a Realm.
- Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.