Minecraft Beta 1.16.100.50 - What's New?
Another test version of Minecraft Bedrock (PE) Beta 1.16.100.50 has been released, in which developers fixed some bugs and made a number of changes!
Achievements Screen:
- The achievements screen has been updated. Remember that changes to the achievements screen are "rolled out in waves" to players and may not be available to everyone at once.
Main:
- Custom names for bosses now also appear in the health bar.
- Fixed a bug where the system language setting for Simplified or Traditional Chinese was not respected by the game.
- On Nintendo Switch, you can once again upload worlds to Realms:
- This fix for Nintendo Switch is currently only available in the test version and will become available to Nintendo Switch players with the release of the update.
- The game no longer crashes if a player opens a shulker box they are standing on after joining multiplayer.
- Fixed a bug where some walls connected incorrectly when loading a world.
- Fixed a bug where it was impossible to use a fishing rod if a mob was in front of the player.
- Fixed a bug with missing animation when breaking bamboo.
- Added a Noto Sans font license button in the "Profile" section of settings.
Graphics:
- Fixed a graphical issue with glass blocks in the "City Living" world that affected some Windows 10 devices.
- Fixed an issue with incorrect rendering of skybox background graphics on some devices.
Technical Changes
- Actors
- 'minecraft:behavior.controlled_by_player' is now controllable.
- The physics component has_gravity is now used to decide whether a mob should apply water gravity if the mob has no navigation component.
- End Crystals can no longer be pushed.
- Squid render is now data-driven.
- Minecarts are now data-driven.
Display Name Component:
- Items can now override their display name with a localized "value". If no value is specified, the component will remain with the default name. If the item has no name, its identifier will be displayed.
Item Parsing:
- Example 1:
- any_tag functionality added to several Actor components.
- "item": {"any_tag": "food"}
- "item": {"any_tag": ["food", "wood"]}
- "bribe_items": ["emerald", {"any_tag": "stone"}]
- minecraft:ageable feed_items can now use any_tag functionality
- minecraft:breedable breed_items can now use any_tag functionality
- minecraft:bribeable bribe_items can now use any_tag functionality
- minecraft:giveable items can now use any_tag functionality
- minecraft:healable items can now use any_tag functionality
- minecraft:tamemount feed_items and auto_reject_items can now use any_tag functionality
- minecraft:equippable accepted_items can now use any_tag functionality
- Example 2:
- Looks for the "apple" key in vanilla localization to use as display text, but since the game cannot find a localization for it, the game will display "apple".
- "minecraft:display_name": {
"value": "apple"
}
- Example 3:
- Looks for the "item.apple.name" key in vanilla localization to use as display text, so it will find "Apple". Note that the namespace "minecraft:" is not required.
- "minecraft:display_name": {
"value": "item.apple.name"
}
- Example 4:
- Looks for a custom string in the resource pack; if not found, a fallback name like "item.my_namespace:My_Awesome_Item.name" will be used.
- "minecraft:display_name": {
"value": "item.my_namespace:My_Awesome_Item.name"
}
You can download the new version for Android on the page [DOWNLOAD MINECRAFT PE BETA 1.16.100.50].
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