Developers have released Minecraft Beta & Preview 26.0.27 test version. This update introduces updated models and textures for baby farm animals, adds name tag crafting, new sounds for baby mobs, and fixes over 50 bugs.
Known Issues
- The MERS texture of the tamed Wolf is currently a placeholder and will be updated in a future Preview update.
- Adult Wolf sound variants are currently not working as expected and will be fixed in a future Preview release.
Changes
- Added experimental toggle for Drop 1 of 2026.
- Name Tags are now craftable using paper and any metal nugget.
- Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob.
- Updated the models and textures of baby Cows, Mooshrooms, Pigs, Wolves, Rabbits, Cats, Ocelots, Chickens, and Sheep.
- Both adult and baby Rabbits received new animations.
- Baby Pigs, Cats, and Wolves now have a unique set of sounds.
- Added underwater saddle sound for the Nautilus and the Zombie Nautilus.
- Carried item models will no longer be larger when using a HD texture pack.
- Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.
- Wolf Armor is now aligned to the Wolf when it has the Armor equipped.
- Baby Drowned, Baby Husk, Baby Zombie Villager, and Baby Zombified Piglin now have the random ability to sometimes mount Cats, Cave Spiders, Chickens, Cows, Donkeys, Horses, Husks, Mooshrooms, Mules, Ocelots, Pandas, Pigs, Spiders, Wolves, Zombies, Zombie Horses, Zombie Villagers, and Zombified Piglins.
- Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water.
- All three Nautilus variants no longer have a gap between their head and shell.
- Improved swimming animations for all three Nautilus variants — the head now slightly retracts into the shell while swimming.
- Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile.
- Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit.
- Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby.
- All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit.
- Equipping Nautilus Armor through the UI now plays the equip sound.
- Marketplace behavior packs will not be listed as reason for achievements disabled in Create new world.
- Reverted name of "Only add/see trusted skins" option in Ore UI General Settings to "Only Allow Trusted Skins".
- Reverted name of "Enter sleep mode when no inputs detected" option in Ore UI General Settings to "Lower framerate when controller is disconnected".

Java Edition Parity
- Rotated Y axis orientation of blocks in hand rendered in third person to match Java.
- Tweaked the bounding box of both adult and baby Cows, Mooshrooms, Wolves, Rabbits, Cats, and Chickens to align with Java Edition.
- The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java.

Bug Fixes
- Saddle equip sound is no longer played twice.
- Fixed player data becoming disconnected from account for Xbox players in split-screen mode.
- Fixed a bug preventing on-screen keyboard from closing in certain UI screens on Android.
- Fixed upgrade from UWP to GDK causing corrupt skin states.
- Updated Android Photo Picker instead of requesting media permissions.
- While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing.
- Loading cached appearances works while offline.
- Prefer loading cached appearance over random skin.
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
- Mobs no longer randomly flicker every few seconds.
- Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time.
- Fixed bug where several mobs (Allay, Armadillo, Axolotl, Camel, Frog, Sniffer, Tadpole, Turtle, Wolf) would look at players from a further distance than intended.
- Windows light and dark theme is now supported correctly for the title bar.
- Fixed issue on Windows where skin_packs and custom_skins weren't migrated.
- Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage.
- Overwriting saves to create a new save while the "Automatic" tab is active no longer throws an error.
- The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action.
- Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.
- Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
- The leading "1" is no longer displayed in the game server version for backups.
- Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
- Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase.
- Fixed bug in Realms where Villages would not generate until approached.
- Fixed incorrect character follow-cursor behavior in the inventory.
- Fixed an issue where a text field would receive focus when the mouse hovered over it.
- Fixed an issue where it was impossible to enter text into the always listening text field after it lost focus.
- Fixed the wrong panorama movement direction in the main menu.
- Fixed a bug that prevented strings within Storage Settings to update when changing language.
- Fixed an issue that caused the "Extra large UI" option in Ore UI Video Settings to set the wrong GUI scale.
- Removed the "recommended" value information for "Deferred render distance" option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings.
- Fixed the description of the "Show player names" option in Ore UI Video Settings.
- Fixed a bug where the text to speech settings incorrectly auto enabled after restarting the game.
- Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
- Worlds that have periods in the folder name on Windows will now show on the Play screen.
- Fix rendering of Ore UI elements involving opacity.
- Vibrant Visuals:
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings.
- Fixed an issue that caused all player markers on locator maps to have the same color.
- Fixed an issue which was causing textured items held-in-hand to be double-tinted.
- Fixed an issue in the Editor that would cause the viewport to become distorted when using the Paste or Repeater tool.
- Fixed an issue where the screen would be completely black when the camera was inside of a block.
- Fixed an issue that caused banner poles to appear darker.
- Fixed shields with banner designs rendering incorrectly when equipped in first person.
- Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom after adjusting the quality settings for the first time.
- Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.
- Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.
- Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.
- Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.
- Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper golem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.
- Added Cobweb block to the list of ditherable blocks.
- Fixed dithering for equipped shields with banner designs when held by entities.

«Download» implies the possibility of switching to Google Play or another service. You will need a purchased game license to install the update.