Minecraft 1.21.40.04
19:19, 22 Oct 2024 10 795
The full version of Minecraft 1.21.40.04 has been released. Added Hardcore mode and Bundles, carried over changes and fixes problems from Beta and Preview versions.
Bundles of Bravery
A third minor release aimed at adding a new mode and a new way to store resources to Bedrock edition.
- Hardcore Mode
- You can't turn off Hardcore mode after creating this world.
- The game is locked to the highest difficulty.
- There are no second chances. If you die, it's game over!
- Upon death, you can only respawn as a spectator. You can still explore your world and watch others, but you’ll no longer be able to interact or rebuild.
- Bundles
- A Bundle is an item that can pack different items together into the same stack.
- A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types.
- You can insert items into a Bundle directly in the inventory.
- Bundles have a tooltip that shows the items inside.
- If a Bundle has less than 12 item types inside, the tooltip will show all of them.
- Otherwise, the tooltip will show the top three rows of items and the others will be hidden below.
- You can select any of the visible items to pull out of the Bundle.
- Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device.
- When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle.
- When holding a Bundle in hand, you can empty it onto the ground.
- The Bundle is crafted with one String above one Leather.
Changes
- Added Minecraft for PlayStation®5, an enhanced version of the game for PlayStation®5 users that better utilizes the hardware for smoother performance.
- Re-implemented the left handed mode on touch devices for accessing the inventory from the hotbar.
- Added text-to-speech voiceover for items in Marketplace Pass Content tab and Realms Content tab.
- "mushroom_stem" is now its own block and is no longer a variant of "red_mushroom_block" and "brown_mushroom_block".
- "skull" has been split into 7 unique instances: "skeleton_skull", "wither_skeleton_skull", "zombie_head", "player_head", "creeper_head", "dragon_head", "piglin_head".
- Mob Spawner step sounds and hit sounds now play at their intended volume.
- Trial Spawner hit sounds now play at their intended volume.
- Updated references to old block names in behavior pack wood recipe files.
- Updated references to old block names in remaining behavior pack recipe files.
- Game rule ShowRecipeMessages is no longer considered a cheat.
- Added the 'entity_offset' parameter to the camera command.
- Trial Chamber items
- Trial Keys were moved to be next to Ominous Trial Keys, very ominous.
- Ominous Bottles were moved next to the existing Potions and were made into its own "Ominous Bottle" group.
- Stone group in the Nature tab
- Stone was moved into the Stone group, finally.
- Stone is now the front block of the Stone group.
- Basalt and Smooth Basalt were moved into the Stone group.
- Tuff and Polished Tuff were moved into the Stone group.
- Decorative Stone in the Construction tab
- Smooth Stone was moved into Decorative Stone.
- Tuff Brick, Chiseled Tuff, and Chiseled Tuff Bricks were moved from the Nature Category to Decorative Stone in the Construction Category.
- Prismarine Bricks were moved from the Decorative Stone group, now they are next to Prismarine and Dark Prismarine.
- Copper family etc.
- Reordered Raw Iron, Raw Copper, Raw Gold to Raw Copper, Raw Iron, Raw Gold.
- The Copper, Iron, and Gold blocks were moved to match the Raw versions ordering.
- The Copper Doors were moved to all the other Doors.
- The Copper Trapdoors were moved to the group with all the other Trapdoors, this is not a trap.
- Copper Blocks and Copper Grates are now sorted by Block type then by Oxidation level, instead of Oxidation level then Block type.
- Tuff family
- Tuff Stairs, Tuff Slabs, Tuff Walls, and their polished versions were moved from the Nature tab to the Construction Tab into their respective groups.
- Other blocks
- Bricks are now placed before the Slabs group.
- This change only affects Bricks made from Clay and not all the brick blocks.
- Bricks are now placed before the Slabs group.
- Chiseled Nether Bricks and Cracked Nether Bricks were moved next to the Nether Brick Block and Red Nether Brick.
- Quartz Bricks placed next to the other Quartz blocks.
- Rooted Dirt is now next to the other Dirt blocks.
- Many Dirt blocks and Grass variants were shuffled around to match Java Edition.
- Gravel is now ordered after the Stone group and is next to Sand and Red Sand.
- Clay was moved from the Construction Category to the Nature Category, placed next to the Mud Block.
- Interacting with a Bed now sets it as the respawn point regardless of nearby enemies.
- Removed some Keyboard key bindings from Settings that should only exist in Minecraft Education: Control Tips, Code Builder, and Immersive Reader.
- Zombified Piglins spawned by a Nether Portal now have 15-second cooldown before it can use the Portal.
- Jump Boost now increases how high a Breeze can jump.
- Updated the rules under which Bats spawn in the world:
- Bats can now spawn at any height, provided the area is covered and sufficiently dark.
- Bats must spawn on one of the following blocks: Stone, Granite, Diorite, Andesite, Tuff, or Deepslate.
- As a result, Bats may now happen to spawn above the surface.
- Creepers now drop a Music Disc upon being killed by a Bogged.
- Bogged now drops Poison Arrows when killed by Mobs tamed by a Player.
- Dyeing Sheep and collars on Cats and Dogs now plays the dyeing sound as in Java Edition.
- Mushroom Stems used on the Composter have had their fill chance adjusted from 85% to 65%.
- The all-sided pore mushroom block has been removed from the creative inventory.
- Enchanted Golden Apples now give Regeneration II instead of Regeneration V, matching Java Edition.
- Added infinite duration option to Effect command. /effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean].
- Added specific effect removal option to Effect command. /effect <player: target> clear <effect: Effect>.
- Placing Cocoa Beans now plays a sound.
- Beehive and Bee Nest can no longer be used as fuel in Furnaces.
- Identical Lodestone Compass items now stack up to 64, matching Java Edition.
Fixes
- Fixed double input when using analog triggers on certain gamepads.
- Fixed an issue with shipwrecks only generating lower-slabs. (This fix will not alter already generated shipwrecks).
- Fixed a bug where a block could be placed on a Vault block, causing weird block behaviors.
- Issue where some commands did not recognize certain block or item names has been fixed.
- Wind Charges can't be hit and redirected shortly after throwing them.
- Addressed an issue where the game would show pink on iOS when using Large Zoom.
- Data driven items are no longer misplaced in screenshots.
- Polar bear now drops Cooked Fish when killed by fire or lava.
- Pillager's 'celebrate3' sound now works.
- Wolves, Cats, and Parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them.
- Wolves, Cats, and Parrots now teleport to their owner when panicking and far enough away.
- Piglins will no longer pick up and admire Powered Rail items.
- Wither Skeleton step sounds now play at their intended volume.
- Carved Pumpkin and Skull now rotates with Bogged's head when worn.
- The Breeze can no longer jump away from a player if it is on top of a Honey Block.
- Fixed issue with Minecarts stopping unexpectedly and then only being pushable in one direction.
- Fixed a bug that would prevent activation of addon for a Realm via Marketplace.
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