Minecraft Release 1.12.0 - what's new?
12:23, 11 Jul 2019 19 233
We waited! Update Minecraft Bedrock 1.12 has finally reached all platforms of the game and in this new release version, developers have added many new features for Add-ons and scripting APIs!
Official description of the update:
The entire list of changes is presented below.
Changes:
For cartographers and addon makers:
Script Engine Updates
More than 150 bugs have also been fixed. You can study the list of fixes on the page feedback.minecraft.net.
Official description of the update:
Meet update 1.12.0! It brings a lot of improvements and fixes aimed at improving performance, fixing crashes and mobs. There are also some useful additions: for example, the sounds of surrounding mobs during raids have become more frequent and louder, so it's easier to find them. We have added the sounds of a Traveling Merchant! Now the owners of realms can choose permissions for players invited to the realm. Developers of maps and add-ons have received new features. To use them, enable experimental gameplay for the desired world. Among these features are the addition of new simple blocks, simple elements, custom creation recipes, new particles and data—based animations, and much more!
We found many failures thanks to your reports (we just can't list them all here) sent to bugs.mojang.com . We will still mention some of them — it may be useful to you. The full log of changes is given here: aka.ms/mcchangelogs . Share your opinions and feedback at feedback.minecraft.net , using the "Review" button in the game or in the chat discord.gg/Minecraft .
+ Picks with efficiency now break dense ice faster.
+ Fixed a crash on the Nintendo Switch that appeared when pausing and resuming the game (performance on the Switch was generally improved!).
+ Skins with materials from the "Recent" section are used again when selecting.
+ Cached resource sets no longer reduce performance.
+ After eating, the player's hand is no longer replaced in the first person view.
+ Mobs are now created on double concrete slabs.
Please note: There is a bug that affects HD texture sets on mobile devices. When using them, the game may close. Until we fix this bug, do not use HD texture sets on mobile devices. We hope to solve this problem soon!
We found many failures thanks to your reports (we just can't list them all here) sent to bugs.mojang.com . We will still mention some of them — it may be useful to you. The full log of changes is given here: aka.ms/mcchangelogs . Share your opinions and feedback at feedback.minecraft.net , using the "Review" button in the game or in the chat discord.gg/Minecraft .
+ Picks with efficiency now break dense ice faster.
+ Fixed a crash on the Nintendo Switch that appeared when pausing and resuming the game (performance on the Switch was generally improved!).
+ Skins with materials from the "Recent" section are used again when selecting.
+ Cached resource sets no longer reduce performance.
+ After eating, the player's hand is no longer replaced in the first person view.
+ Mobs are now created on double concrete slabs.
Please note: There is a bug that affects HD texture sets on mobile devices. When using them, the game may close. Until we fix this bug, do not use HD texture sets on mobile devices. We hope to solve this problem soon!
The entire list of changes is presented below.
Changes:
- Increased the frequency and volume of ambient sounds from mobs made during raids to make them easier to detect.
- Updated the sounds of a Traveling Merchant.
- Updated splashes in the game menu.
- Updated the panorama in the game menu.
- Added new features for Realm-world owners.
For cartographers and addon makers:
- Templates for resource sets and parameters, as well as updated documentation, are available at aka.ms/MinecraftAddons.
- Added a content logging screen to detect errors. You can activate it in the Profile settings, the "CTRL +" hotkey is also available H" for quick access.
- Added content logging for Bedrock Dedicated Server.
- Mob events can now be switched using the '/mobevent' command.
- Added the ability to play single animations at any time, overriding the animation based on the current state of the entity.
- Animations and particles can be created without binding to entities.
- Sounds can now be switched using animated events.
- Added automatic filling of the command input field for command blocks.
- Added the ability to create custom recipes (Experimentally!)
- Allows you to create custom crafting recipes for shaped crafting, shapeless crafting and stoves using JSON files.
- The recipe JSON files must be located in a special folder of the parameter set.
- Allows you to create custom crafting recipes for shaped crafting, shapeless crafting and stoves using JSON files.
- Added the ability to create custom biomes (Experimentally!)
- Added the ability to create custom items (Experimentally!)
- Items can be added using parameter sets.
- At the moment, only some components for custom items are implemented, more options for items will be in future versions of the game.
- Items such as food are now managed and their JSON files can be found in the parameter set template.
- Items can be added using parameter sets.
- Added the ability to create custom blocks (Experimentally!)
- New blocks can be added using parameter sets.
- At the moment, there are not many options for customization.
- New blocks can be added using parameter sets.
- New controlled particles
- Llama Spit
- Large Explosions
- Colored Flames
- Redstone Dust
- Falling Dust
- Lava
- Enchanting Table
- Conduit
- Llama Spit
- New controlled animations
- Wolf
- Fang Attack
- Arrow
- Shulker Bullet
- Bow
- Water Movement
- Wolf
Script Engine Updates
- Block API V0
- API:
- getBlock(Ticking Area, x, y, z)
- getBlock(Ticking Area, PositionObject)
- getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
- getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
- getBlock(Ticking Area, x, y, z)
- Events:
- block_destruction_started
- block_destruction_stopped
- piston_moved_block
- player_destroyed_block
- player_placed_block
- block_destruction_started
- actor_acquired_item
- actor_carried_item_changed
- actor_dropped_item
- actor_use_item
- actor_equipped_armor
- API:
- Inventory API V0:
- inventory_container
- armor_container
- hand_container (note that hand_container will receive data for both the main hand and the second).
- hotbar_container
- inventory_container
- executeCommand API:
- Allows you to execute commands with a callback when the command is executed without using events.
- Works only on the server side (Server scripts).
- Allows you to execute commands with a callback when the command is executed without using events.
- Event Data API:
- The data is contained in objects passed to callbacks in the data field.
- User events must be registered (registerEvent) before starting.
- The data is contained in objects passed to callbacks in the data field.
More than 150 bugs have also been fixed. You can study the list of fixes on the page feedback.minecraft.net.
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