Minecraft 1.21.130.20
The developers have released the first testing version of Minecraft 1.21.130.20 for Android, Windows, Xbox, PlayStation, and iOS. This update begins testing the "Mounts of Mayhem" expansion, introducing a new weapon — the Spear, new mobs Nautilus and Zombie Nautilus, and the ability to tame new rideable creatures, including Zombie Horses and aquatic Nautiluses.
Nautilus
A new neutral aquatic mob.
- Attacks using a dash when provoked.
- Spawns in all ocean biomes.
- Occasionally attacks nearby Pufferfish with a dash.
- Takes suffocation damage on land.
- Tamed using a Pufferfish or a Bucket of Pufferfish.
- Tamed Nautilus:
- Can be ridden with a Saddle.
- Has a dash ability similar to Camels, activated with the Jump button.
- Grants the “Breath of the Nautilus” effect to its rider.
- Without a saddle, it can roam up to 32 blocks.
- With a saddle, it can roam up to 16 blocks.
Nautilus Armor
- Can be equipped on both Nautilus and Zombie Nautilus.
- Available in Copper, Golden, Iron, Diamond, and Netherite variants.
Breath of the Nautilus Effect
- Applies to players riding a Nautilus.
- Prevents oxygen depletion but does not restore it.
Zombie Nautilus
A new neutral underwater mob.
- Attacks using a dash.
- Can spawn with a Drowned riding it, armed with a Trident.
- Becomes hostile if its rider is a hostile mob.
- Neutral without a rider.
- Cannot breed.
- Takes suffocation damage on land.
- Tamed using a Pufferfish or a Bucket of Pufferfish.
- Tamed Zombie Nautilus:
- Can be ridden with a Saddle.
- Has a dash ability similar to Camels, activated with the Jump button.
- Occasionally attacks nearby Pufferfish with a dash.
- Grants the “Breath of the Nautilus” effect to its rider.
- Without a saddle, it has a 32-block roaming limit.
- With a saddle, it has a 16-block roaming limit.
Spear
A new weapon available in Wooden, Stone, Copper, Iron, Golden, Diamond, and Netherite variants.
- Each material affects speed and timing.
- Has a minimum attack distance; targets that are too close take no damage.
- Has longer reach compared to other weapons and tools.
- Zombies and Piglins can spawn with Spears.
- Has two attack types: Jab and Charge.
Charge Attack:
- Activated by holding the secondary action button.
- Damage depends on Spear material, player’s view angle, and both player and target velocity.
- Goes through three stages before returning to idle:
- Active: Deals damage, knockback, and can dismount enemies at sufficient speed.
- Tired: Deals damage and knockback but cannot dismount enemies.
- Passive: Spear lowers and deals reduced damage without extra effects.
Jab Attack:
- Activated by quickly pressing the primary action button.
- Deals low damage and knockback.
- Has a cooldown between attacks.
- Wooden Spears have the fastest cooldown, Netherite the slowest.
- Can hit multiple enemies at once.
- Does not break blocks.
Lunge Enchantment:
- Exclusive enchantment for the Spear.
- Only works with the Jab attack.
- Propels the player horizontally in the direction they’re facing.
- Maximum lunge distance is achieved with a perfectly level view angle.
- Significantly reduces Spear durability.
Zombie Horse
- Spawns at night in Plains and Savanna biomes.
- Can spawn with a Zombie rider wielding a Spear.
- Hostile if its rider is a hostile mob.
- Neutral without a rider.
- Tamed like a regular Horse.
- Favorite food: Red Mushroom.
- Can be ridden with a Saddle once tamed.
- Cannot breed.
Changes
- The swimming sound no longer plays while flying underwater.
- Gold Horse Armor has been renamed to Golden Horse Armor.
- Pufferfish can now spawn in Lukewarm and Deep Lukewarm Oceans.
- Pufferfish and Tropical Fish can now be caught while fishing in Jungle biomes.
- Added a chance for Zombie Horse Riders to spawn in Savanna and Plains biomes.
- Added a slight delay between critical hit particles for arrows.
- Hotbar hotkeys now work when hovering over Grindstone and Anvil result slots.
- Settings now show “Unlisted Worlds” that can’t be loaded, allowing players to delete them.
- Touch Controls: Added an option to increase the size of the top HUD buttons.
- Updated the Add-Ons navigation button to have proper spacing between icon and text.
- Added a chance for Zombie riders with Spears to spawn.

Fixed Bugs
- Biome replacements now correctly apply during client-side world generation.
- Hoppers now have a short cooldown after being moved by a Piston to prevent item duplication with Bundles.
- ALT + F4 now properly closes the game on Windows instead of opening the pause menu.
- The Copper Golem’s nose now rotates correctly while sitting.
- Large flipbook animations no longer corrupt textures.
- Fixed input delay for mouse and keyboard on PC.
- The cursor no longer resets to the center after moving the camera and reopening the UI.
- Fixed an issue where input was lost when switching windows during world loading.
- Camels can once again dash while standing in water.
- The critical hit sound now correctly plays when landing a critical hit.
- Realms server selection now behaves predictably.
- Achievements can now be manually removed from the “In Progress” list.
- Fixed scaling and gizmo display issues in the Editor.
- The Summon tool can now properly spawn custom entities.
- Particle systems now validate texture paths correctly.
- Fixed a crash that occurred when exporting structures on unsupported platforms.






