The developers have released a new version of Minecraft Beta and Preview 1.21.60.23. This update fixes numerous bugs and introduces various improvements and changes. In Overworld biomes, more grass and flowers now generate. Details can be found below and on the developers' website.
Changes
- Fence Gate blocks use state "minecraft:cardinal_direction" instead of "minecraft:direction". Uses string values ("north, south, east, west").
- A Creaking's eyes now render even when the Creaking is invisible, provided it has a target.
- The new Magma Cube model and texture are now only used by Resource Packs that explicitly override them, as they have been renamed to differentiate them from the original assets.
- This change is retroactive, starting from version 1.21.50.
- Touch controls: It is now possible to place blocks on top of containers when flying downwards, like on PC.
- Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
- Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
- Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in Trial Mode.
- Removed the Profile button from the Pause Menu in Trial Mode.
Vanilla Parity
These changes aim to enhance gameplay and achieve parity with Java Edition.
- Twisting Vines and Weeping Vines now have an increased chance of dropping as items when broken with Fortune enchanted tools, including a 100% chance when using Fortune III.
- Dispensers can now place Shulker Boxes under water.
- Suspicious Stews crafted with Tulips now apply the Weakness Effect for 7 seconds when consumed.
- Suspicious Stews with the Weakness Effect acquired from Shipwrecks and trading with Villagers now apply the Weakness Effect for 7 seconds when consumed.
- Nether Brick Slab, Red Nether Brick Slab, Nether Brick Wall, Red Nether Brick Wall, Cracked Nether Bricks and Chiseled Nether Bricks now have the same sound as Nether Bricks.
- Eyeblossoms and Pale Moss Carpets no longer generate inside Pale Oak Tree trunks.
- The vegetation of many Overworld biomes has been updated to more closely match Java Edition and align with the intended look and feel of Minecraft:
- Overworld (applies to all biomes):
- Pumpkins now generate in larger patches.
- Dandelions are now alternated with Poppies when generating in flower patches.
- Sugar Canes no longer generate through other blocks.
- Plains:
- Short Grass now generates more frequently and in larger amounts.
- Tall Grass now generates less frequently but in larger patches.
- Flower patches now contain mixed flowers, are larger and generate more frequently.
- Sunflower Plains:
- Sunflowers now generate in more cohesive patches.
- Mushroom Fields:
- Mushrooms now generate in larger patches.
- Savanna:
- Short Grass now generates more frequently and in larger amounts.
- Tall Grass now generates less frequently but in larger patches.
- Flower Forest:
- Trees are now denser.
- Flowers now generate in more cohesive patches.
- Taiga:
- Small Ferns now generate more frequently.
- Large Ferns now generate less frequently.
- Sweet Berry Bushes now generate in larger patches.
- Old Growth Spruce Taiga:
- Mushrooms now generate in larger and more cohesive patches.
- Ferns now generate more frequently.
- Sweet Berry Bushes patches now generate.
- Old Growth Pine Taiga:
- Mushrooms now generate in larger and more cohesive patches.
- Ferns now generate more frequently.
- Sweet Berry Bushes patches now generate.
- Jungle:
- Trees are now denser.
- Big Jungle Trees now generate more frequently.
- Jungle Bushes are now larger.
- Melon patches now generate more frequently.
- Bamboo Jungle:
- Bamboo now generates in larger and denser patches.
- The width of Bamboo is now consistent across the entire plant.
- Trees are now denser.
- Big Jungle Trees now generate more frequently.
- Jungle Bushes are now larger.
- Sparse Jungle:
- Bamboo no longer generates.
- Ferns and Short Grass now generate more frequently.
- Jungle Bushes are now larger.
- Melon patches now generate more frequently.
- Meadow:
- Short Grass now generates more frequently.
- Tall Grass now generates more frequently.
- Flowers now generate in patches instead of being homogeneously spread across the biome.
- Swamp
- Blue Orchids now generate more frequently and in larger patches.
- Swamp Oaks now generate slightly more frequently.
- Swamp Oaks no longer generate in direct contact with the ground.
- Lily Pads now generate more frequently.
- Mangrove Swamp
- Mangroves are now sparser.
- Mangroves now generate over water.
- Lily Pads now generate more frequently.
- Badlands
- Dead Bushes now generate more frequently.
- Desert
- Dead Bushes now generate more frequently.
- Oceans
- Kelp now generates more frequently and in denser patches.
Technical changes
These changes add more features for Add-on and map developers.
Add-Ons and Script Engine
- Added the ability to define the order for the items for the creative inventory & recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as item_catalog/crafting_item_catalog.json in your behavior pack
- Item and Block json files now require a namespace for group names in the "menu_category" object.
- Added new Creator toggle setting `Show Content Log GUI On Error During Load.
- This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
- This setting is disabled in the Editor.
Commands
- Fixed a bug that would cause messages to report double the items that match the criteria when using the clear command with a max count of 0
- the "mine" overload of the /loot command has been moved to outside of Upcoming Creator Features experiments:
- The /kick command now allows use of target selectors on Realms
Components
- Added the "minecraft:renders_when_invisible" component, which enables entities to render even when invisible
- Appropriate rendering behavior can then be specified in the corresponding "minecraft:client_entity"
Editor
- Daylight cycle and multiplayer options are now respected in an exported world.
- Bedrock Dedicated Server would not correctly load an existing Editor project unless the Editor=true command line argument was used - resulting in connected Editor clients missing windows.
- Fly Speed Multiplier Global Hotkeys.
- Q, E, Shift + Q and Shift + E have been added as viewport keyboard shortcuts for increasing and decreasing fly speed.
- /reload (and the Reload Scripts action bar item) should now work in the editor when hosting a session, or connected to a remote session (when only a single player is connected).
Network Protocol
- Added ActorFlags::RENDERS_WHEN_INVISIBLE
Experimental Technical Updates
- Aim Assist
- Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a 'categories' list
API
- Moved the following methods from beta to 1.17.0:
- Block::isWaterlogged
- Block::setWaterlogged
- Added scriptEvent method to system object which sends a script event similar to the /scriptevent command to beta
- Added NamespaceNameError error which validates namespace usage to beta
- Added NamespaceNameErrorReason enum which shows the types of issues that namespace validation can run into to beta
- Added new function collectPluginStats to @minecraft/debug-utilities which will return the types and counts of all active script objects.
- Removed /script watchdog exportstats command, deprecated in favor of script API.
- Added setDynamicProperties method to World, Entity, ItemStack and ContainerSlot.
- Added enum LiquidType
- export enum LiquidType {
Water = 'Water'
}
- Added four new bindings to Script Block API (Beta)
- Block::canBeDestroyedByLiquidSpread
- Block::isLiquidBlocking
- Block::liquidSpreadCausesSpawn
- Block::liquidCanFlowFromDirection
- Added three new bindings to Script Block Permutation API (Beta)
- BlockPermutation::canBeDestroyedByLiquidSpread
- BlockPermutation::isLiquidBlocking
- BlockPermutation::liquidSpreadCausesSpawn
- Fixed bug where Block.setWaterlogged would create a water source that does not flow.
Commands
- Place: Entities saved within structures will now be placed unless specified.
- Added two subcommands to the /place command behind the Upcoming Creator Features Experiment toggle.
- /place feature
- /place featurerule
Creator
- Added support for ItemTags in match_tool loot table conditions behind the Upcoming Creator Features Experiment toggle.
Gameplay
- Added the option to limit yaw rotations on all cameras with an orbit component.
Graphical
- Add bilinear upscaling option.
- Enabled the Deferred Technical Preview for PlayStation 5 and PlayStation 4 in Preview. See the Getting Started with Deferred Lighting article for more information.
- A known issue on PlayStation 4 may cause some entities or items to be invisible when turning on or toggling the Deferred Technical Preview.
Molang
- Moved query.last_input_mode_is_any to stable. It takes one or more arguments ('keyboard_and_mouse', 'touch', 'gamepad', or 'motion_controller'). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
- Moved query.touch_only_affects_hotbar to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
Scripting API
- Moved enum InputMode from beta to 1.17.0.
- Moved class InputInfo from beta to 1.17.0.
- Moved property lastInputModeUsed from beta to 1.17.0.
- Moved property touchOnlyAffectsHotbar from beta to 1.17.0.
- Class Player.
- Moved property inputInfo from beta to 1.17.0.
- Moved class PlayerInputModeChangeAfterEvent from beta to 1.17.0.
- Moved class PlayerInputModeChangeAfterEventSignal from beta to 1.17.0.
- Class WorldAfterEvents.
- Moved property playerInputModeChange from beta to 1.17.0.
- Moved class InvalidEntityError from beta to 1.17.0.
Stability and Performance
- Resolved a crash that could occur when using top_layer_modification in custom jigsaw structures
- Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether
Fixes
- Fixed a crash that could occur when teleporting back into a chunk where a block entity was destroyed.
- Lily Pads no longer flicker when seen from afar.
- Sunflowers no longer flicker when seen from afar.
- The dark edges around the screen at low Y coordinates now fade in gradually rather than appear suddenly.
- Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
- Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
- The Pale Oak Leaves no longer appear lighter than on Java.
- Renamed Banners no longer lose their custom names when broken, or when washed in cauldrons.