Minecraft 1.21.30.21
18:50, 1 Aug 2024 4 539
The developers have released another beta build of Minecraft 1.21.30.21. In this update, bugs have been fixed, optimization has been improved, and changes have been made. Update details coming soon.
Changes
- Various items and blocks have had their assigned rarities changed.
- Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle.
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
- Unique item textures have been given to each Banner Pattern item to better distinguish between each other.
- Added "minecraft:rarity" item component which allows specifying the rarity of an item.
- The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
- Illager Banner has been renamed to Ominous Banner to match Java Edition.
- "purpur_block" block is now split into unique instances "purpur_block", and "purpur_pillar"; the previously unused chiseled and smooth purpur blocks were renamed to "deprecated_purpur_block_1" and "deprecated_purpur_block_2" for backwards compatibility, but are hidden from creative inventory and commands.
- "structure_void" has had its block state removed and "air" variants will be converted to the base block.
- Added new vanilla block and item tags to support vanilla item tier level destruction speeds for data driven blocks.
- Added new variations to the hallways, including "Encounters": Short challenges leading to a larger chamber.
- Beds in intersections now have their colors randomized.
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel.
- Shortened the URL for signing in on another device to microsoft.com/link.
- Entities falling into water now make the same splashing sound as in Java Edition.
- Uncarved Pumpkin blocks can no longer be used to create Snow Golems and Iron Golems.
- When an item is enchanted, their rarity status is now increased depending on their base rarity.
- Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
- Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
- Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.
Fixes
- Fixed a crash that could occur when opening a Lectern while a Sticky Piston was moving it. The Lectern now closes the book screen when moved.
- Vertically retracting waterlogged blocks with a Piston no longer creates "ghost water" on the client.
- Fixed custom entity's name not appearing correctly in death messages.
- Fixed an issue where the invite screen in-game would not show the correct substatus.
- Dismounting a vehicle no longer puts the player inside the ground on some platforms.
- Fixed an issue that was preventing RealismCraft and some other packs from working on Realms.
- Realms Stories content is no longer cropped when scrolling.
- Boats will no longer disappear while sliding on Ice.
- Fixed an issue where Banners were rendered before other transparent objects regardless of their positions.
- Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
- Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
- Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
- In split screen mode, only show the subscriptions tab for the primary player.
- Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
- Fixed a bug where the hide hud command would not hide the d-pad touch control.
- Fixed multiple trial chamber templates have missing or incorrect block.
- Fixed inaccessible traps can generate behind walls in Trial Chamber.
- Some slime trial spawners in trial chambers won't spawn slimes without player intervention.
- Fixed Ominous Vault may fail to generate in Pedestal and chamber_1/2.
- Fixed a softlock that could occur when purchasing subscriptions.
- Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
- Fixed a bug where player health would be rounded down instead of rounded up, causing the HUD to sometimes only show empty health icons.
- The chat output's scroll position keeps its position after the game screen re-gains focus.
- Fixed a bug where a standalone Scaffolding block could not be placed on top of a Structure Block.
- Snow Golems with Fire Resistance no longer take damage in warm biomes.
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