ModsCraft » MCPE » Minecraft 1.12.0.28

Minecraft 1.12.0.28

Minecraft 1.12.0.28
14:31, 9 Jul 2019 110

This test version Minecraft 1.12.0.28 includes the return of the Camera, new particles, expanded add-on capabilities and numerous fixes and performance improvements.

Changes

  • Additions.
    • Camera.
      • The Camera has been re-added.
      • The Camera can only be obtained with the /give command.
      • The Camera is only available as an item form, not as an entity.
    • Command format.
      • Commands: several new commands related to add-ons and mapmaking were added.
      • Game rules: added the spawnradius gamerule.
        • Allows players to specify a radius circle for player spawns.
      • Game rules: added the sendcommandblockfeedback gamerule.
        • Related to the delay option for commands.
      • Namespaces: added the minecraft: prefix for /give to separate vanilla and add-on items.
      • Options: added a new "Respawn Radius" option in game settings.
    • /particle.
      • Added new particles.
        • minecraft:dragon_death_explosion_emitter.
        • minecraft:underwater_torch_particle.
        • minecraft:dragon_destroy_block.
        • minecraft:dragon_dying_explosion.
        • minecraft:enchanting_table_particle.
        • minecraft:falling_dust_concrete_powder_particle.
        • minecraft:falling_dust_scaffolding_particle.
        • minecraft:falling_dust_gravel_particle.
        • minecraft:falling_dust_red_sand_particle.
        • minecraft:falling_dust_sand_particle.
        • minecraft:falling_dust_top_snow_particle.
        • minecraft:huge_explosion_lab_misc_emitter.
        • minecraft:ice_evaporation_emitter.
        • minecraft:knockback_roar_particle.
        • minecraft:lab_table_heatblock_dust_particle.
        • minecraft:lab_table_misc_mystical_particle.
        • minecraft:mob_block_spawn_emitter.
        • minecraft:note_particle.
        • minecraft:obsidian_glow_dust_particle.
        • minecraft:phantom_trail_particle.
        • minecraft:stunned_emitter.
    • General.
      • Dedicated servers: content logging enabled on Bedrock Dedicated Servers.
      • Item IDs: item instance IDs can now be synchronized between clients and servers.
      • Splashes: new loading screen texts were added.
  • Blocks.
    • Bamboo and seagrass: updated texture brightness to match Java Edition.
    • Barrels: now have their own section in the Creative inventory instead of under chests.
    • Cartography tables and lecterns: adjusted and added UI tooltips for both blocks.
    • Command blocks: added autocomplete to command blocks.
    • Command blocks: added a delay option to command blocks.
      • A delay can be added using the new field; ticks for this delay are in redstone ticks.
    • Structure blocks: now have an outline when placed.
  • Items.
    • Golden apples and enchanted golden apples: now have rarity tooltips.
  • Mobs.
    • Illager captains.
      • Converting a normal pillager to a captain with the tag command now displays the banner correctly.
      • Banners now drop correctly even if the world is reloaded.
      • The Bad Omen effect is now only received when killing an illager captain, not when dealing non-fatal damage with a bow or damage potion.
    • Villagers.
      • Villager trading UI no longer opens and closes if the player is standing too far away.
      • Clerics can now correctly pathfind to their job sites.
      • Fletchers now sell 16 arrows instead of 5.
      • Butchers now sell 5 cooked rabbit for 1 emerald instead of 5.
      • Leatherworkers now sell 1 saddle for 6 emeralds instead of 10.
      • Toolsmiths now sell 1 diamond hoe for 4 emeralds instead of 9.
      • Villagers actively trading with players no longer run and hide when the raid bell rings.
      • Added a sound to indicate when a villager does not want to trade, such as during a raid.
      • Cured villagers now keep the jobs they had before becoming a zombie.
    • Wandering traders and zombie villagers: added new sounds.
  • General.
    • Improved performance.
    • Changed chat font to Segoe UI.
    • Add-ons: new items can now be added with add-ons.
    • Add-ons: mob events can be enabled and disabled in world templates.
    • Add-ons: animations and particles can be added without being linked to entities.
    • Add-ons: inventory, armor, and hand containers can be adapted through scripting.
    • Add-ons: sound effects can now be triggered by animation events.
    • Scripting API: added new executeCommand to the Scripting API.
    • Scripting events: added scripting events for item interaction, e.g., item picked up, item dropped, carried item changed.
    • Added one-shot animation support to execute a single animation on an entity.
    • Particle emitters can now trigger scripting events.
    • Updated actor events documentation for client-side usage in resource packs.
    • "Add block" components now use JSON schemas.
    • Added a screen to view content log errors.
      • The log screen can be opened via Ctrl+H or Settings → Profile.
    • Added code to allow static validation scripts to run locally.
    • Custom blocks can now be added through scripting.
      • This is currently a work-in-progress feature and more functionality will be added in future updates.
      • Custom blocks can currently only be added through additional JSON scripting.
      • Custom blocks can only be placed with slash commands.
    • Added new data-driven particles: Llama Spit, Large Explosions, Colored Flames, Redstone Dust, Falling Dust, Lava, Enchanting Table, Conduit.
    • Added new data-driven animations: Wolves, Fang Attack, Arrows, Shulker Bullets, Bows, Water.
    • Updated documentation to include a breaking changes section.
    • Basic item events exposed to the Scripting API: actor_acquired_item, actor_carried_item_changed, actor_dropped_item, actor_use_item, actor_equipped_armor.
    • Basic inventory events exposed to the Scripting API: inventory_container, armor_container, hand_container, hotbar_container.
    • New block events and two new APIs to query blocks were included.
      • APIs: getBlock(Ticking Area, x, y, z), getBlock(Ticking Area, PositionObject), getBlocks(...).
      • Events: block_destruction_started, block_destruction_stopped, piston_moved_block, player_destroyed_block, player_placed_block, executeCommand API.
      • This allows the Scripting API to get the result of a slash command.
    • Event data API: allows creators to create event data, register it and pass it to event handlers.
    • Updated demo pack.
    • Biome generation is now customizable via behavior packs.
    • Music now continues playing while the keyboard is used.
    • Menu screen: "Store" button renamed to "Marketplace".
    • Village & Pillage panorama now appears correctly instead of 1.8.0 or Update Aquatic panoramas.
    • Realms: owners can now set relevant permissions for invited players.
      • Default settings can be set for all new members entering a Realm.
      • Owner can set invited player permissions to visitor, member, or operator.
      • When resetting or uploading a world, already set permissions remain in place.
    • Splashes: removed some loading screen splashes.
    • Sounds: increased frequency and volume of ambient mob sounds during raids to make them easier to locate.
    • Player positioning: player position now adjusts to the gap they are within.
      • 1.5 blocks: sneaking posture.
      • Less than 1 block: swimming animation.
      • Being forced into an area under two blocks high causes the player to adopt the appropriate posture.

Changes

Java Parity

  • Texture brightness for Bamboo and Seagrass updated to match Java Edition.

Java Parity

Fixed Bugs

  • Crashes: fixed several crashes that could occur during gameplay.
  • Crashes: fixed a crash that could occur when launching on some Windows 10 devices.
  • Crashes: fixed a crash when certain interactive blocks were loading when joining a Realm (e.g., beds, chests, furnaces).
  • Crashes: fixed a crash when switching players on Xbox One.
  • Crashes: fixed a crash when engaging an elder guardian in an ocean monument.
  • Crashes: fixed a crash when loading the game.
  • Crashes: fixed a crash when throwing eggs or snowballs.
  • Crashes: fixed a crash when trading with a villager.
  • Crashes: fixed a crash when throwing a trident with Loyalty enchantment.
  • Crashes: fixed crashes on Nintendo Switch related to saving/loading and suspending/resuming the game.
  • Crashes: fixed crashes when exiting the game, signing into Xbox Live, or choosing a skin on first launch.
  • Crashes: fixed a Marketplace issue that could cause the game to hang or crash when loading items.
  • Performance: improved inventory screen performance.
  • Performance: various UI performance improvements.
  • Performance: reduced bandwidth by allowing clients to reuse chunks they have already seen.
  • Performance: improved chunk loading in multiplayer and performance around new villages and villager job sites.
  • Performance: multiple other performance improvements including mob AI pathfinding optimizations.
  • Performance: frosted ice melting no longer causes performance drops.
  • Performance: enderman teleport particles no longer cause consistent performance drops during boss fights.
  • Performance: reduced memory required to load textures and cached resource packs no longer degrade performance on Nintendo Switch.
  • General: removed unnecessary Xbox Live sign-in notification and fixed various achievement and skin application issues.
  • Gameplay: fixed end gateway portal issues so they now teleport players to correct safe locations.
  • Gameplay: villager trading now correctly removes items from the second slot where applicable.
  • Gameplay: only players who fought in a raid now receive Hero of the Village in Realms.
  • Gameplay: fixed clipping, interaction, arrow persistence, and AoE particle spawn issues.
  • Mobs: fixed lead positions on wolves, sitting cat behavior, missing skins and sounds, pathfinding issues, spawn fixes, and various mob-related bugs.
  • Blocks: fixed placement issues, frosted ice breaking, flowing lava behavior, textures, scaffolding placement, bell swinging, note block particles, grindstone repairs, farmland textures and many other block fixes.
  • Items: efficiency pickaxes, dropped items blocking rails, glass bottle stacking, banner pattern handling, pick block fixes, bone meal consumption, cactus smelting, crafting issues on Realms, item frame rendering and spawn egg scaling fixes.
  • World generation: fixed a bug on dedicated servers and Realms causing wrong block types to generate and tweaked village job site counts.
  • UI: multiple fixes including cartography table, lectern tooltips, controller behavior, Marketplace icons, patch note display, and many other interface issues.
  • Commands: performance improvements for selectors, removal of the "tile" prefix in /give, consistent item names, and various command-related fixes.
  • Add-ons and script engine: restored spawn_rules in templates, fixed timer component behavior, custom underwater mobs spawning, entity targeting, getBlocks return format, scripting issues causing player float, ScriptAttackComponent and ScriptCollisionBoxComponent updates, pick block fixes for non-vanilla entities, function origin permission changes, player position reporting for feet, and collision/attack component data fixes.

Fixed Bugs


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