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How to transfer any real city in Minecraft?

How to transfer any real city in Minecraft?
12:48, 25 Feb 2025 352

Ever dreamed of recreating the familiar streets of your city, your childhood home, or the landscapes of any location in Minecraft?

Thanks to a team of enthusiasts, this has become possible! By combining OpenStreetMap data with the power of the Rust programming language, they have created a new tool for Minecraft.

The project, called Arnis, allows you to transfer any location from maps into the Minecraft world with just a few clicks.

How to Use It?

  • Make sure you have Minecraft (Java Edition) installed.
  • The recommended version is 1.21.4. Versions 1.16.5 and below are not supported.

The main screen of the Minecraft launcher

  • Go to the project page Arnis on GitHub and download the latest version for your system (Windows, Linux, or macOS).

Choosing the Arnis version

  • Run the program.

The main screen of the Arnis program

  • Use the map and zoom controls to find your desired location.
  • Select the area you want to generate using the rectangle tool (on the left).
  • Avoid selecting too large an area, as there is a limit, and only part of the world may be generated.

Choosing a world point in Arnis

Selected area of the city in Arnis

  • You can generate the area in a new world (automatically created) or add it to an existing one.

Choosing the generation method

  • There are also generation settings, including winter mode, terrain type, and world scale.

World Generation Parameters

  • Click "Start Generation" and wait for the process to complete.

The generation process in Arnis

A city created using Arnis

How Does It Work?

In short, the tool uses OpenStreetMap data, which is processed through algorithms to create Minecraft structures and blend them with the terrain.

  • The script retrieves map data for the selected area.
  • The script interprets the map data and converts it into a Minecraft-friendly format, transforming individual points and lines into coordinates and objects.
  • Objects are prioritized to ensure proper placement without overlapping each other.
  • Using processed data, the program constructs buildings, roads, terrain, and other elements.
  • The world foundation is built first to support all other structures.
  • The final world is saved into files, allowing you to load and play in it.

Limitations

Although the tool has many advantages, it also has some limitations:

  • Buildings transferred into the game will be empty—without interiors.
  • Accuracy depends on the available OpenStreetMap data. Some areas may lack detailed mapping.
  • The project is community-driven, meaning you can contribute to improving map data.

The developers plan to continue improving the tool, adding better generation, interiors, and additional features.

Arnis is completely free and open-source. Anyone can contribute to development or report issues here: GitHub Project Page.

1 commen
reload, if the code cannot be seen
  1. Аватарка гостя
    Евгений
    18:05 22 Mar 25
    А как выложить карту своего города на сайт
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